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CG Art - Slave, Blender (cg_002)


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This time it's a low-poly model which I'm going to use in my experimental game involving [ Blender Game Engine ]. It has 2560 triangles, which I think is reasonable enough. The mesh topology is much better than the last time, there is of course much to improve, though. Thanks to [ Ben Mathis' ] tutorials I find the whole process far easier now.
Sep 5, 2006 - Slave, Blender - (c) Filip STOKLAS (FipS) - [ www ][ Guest Book ]