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Dumped Links - The links I visited in 2005!
= LINKS
-[ CODING ]
-[ C++ ]
-[ GAME DEV ]
-[ GRAPHICS ]
-[ MATH ]
-[ LIBS ]
-[ PYTHON ]
-[ MOBILE ]
-[ FREE TOOLS ]
-[ CG ART ]
-[ PHOTO ]
-[ LEARN ENG ]
-[ E FRIENDS ]
-[ SELECTED ]
-[ MISC ]
= DUMPED
-[ 2010 ]
[ 07 ]
-[ 2009 ]
[ 06 ]
-[ 2008 ]
[ 05 ]
Dumped Links 2005:
Gamasutra : Texture Compression Techniques and Tips (need login)
 
[ http://www.gamasutra.com/features/20051228/sherrod_01.shtml ]
Gamasutra : Making Quality Game Textures (need login)
 
[ http://www.gamasutra.com/features/20051123/linde_01.shtml ]
An Overview of Microsoft's Direct3D 10 API
 
[ http://www.gamedev.net/reference/programming/features/d3d10overview/ ]
The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software (Herb Sutter)
 
[ http://www.gotw.ca/publications/concurrency-ddj.htm ]
Software and the Concurrency Revolution
 
[ http://acmqueue.com/modules.php?name=Content&pa=showpage&pid=332 ]
Gamasutra: Writing Efficient Game Code for Next-Gen Console Architectures (need login)
 
[ http://www.gamasutra.com/features/20051220/thomason_01.shtml ]
An Introduction to Fixed Point Math
 
[ http://www.bookofhook.com/Article/GameDevelopment/AnIntroductiontoFixedPoin.html ]
Radix Sort for Floats and Signed Integers
 
[ http://www.trefny.net/rsort.html ]
Gamasutra: Programming Multi-Threaded Architectures (need login)
 
[ http://www.gamasutra.com/features/20051205/paquet_01.shtml ]
Sorting algorithm (wikipedia.org)
 
[ http://en.wikipedia.org/wiki/Sorting_algorithm ]
Radix Sort Revisited
 
[ http://codercorner.com/RadixSortRevisited.htm ]
A Streaming Bestiary
 
[ http://gamearchitect.net/Articles/StreamingBestiary.html ]
GAME BIZ ADVICE
 
[ http://www.sloperama.com/advice.html ]
Dec, 2005 ^
Threading Methodology: Principles and Practices
 
[ http://cache-www.intel.com/cd/00/00/21/93/219349_threadingmethodology.pdf ]
Gamasutra : Threading 3D Game Engine Basics (need login)
 
[ http://www.gamasutra.com/features/20051117/gabb_01.shtml ]
C++ portability guide
 
[ http://www.mozilla.org/hacking/portable-cpp.html ]
The Hoard Multiprocessor Memory Allocator
 
[ http://hoard.org ]
Static Library Tips
 
[ http://www.gamedev.net/reference/articles/article1583.asp ]
Thoughts about the possible threading support in C++
 
[ http://www.msobczak.com/prog/articles/threadscpp.html ]
Thoughts about the possibility to add lambda to C++
 
[ http://www.msobczak.com/prog/articles/lambdacpp.html ]
Caustics Mapping: An Image-space Technique for Real-time Caustics
 
[ http://graphics.cs.ucf.edu/caustics/index.php ]
Blue Ball Machine
 
[ http://blueballfixed.ytmnd.com ]
Ray Tracing Quaternion Julia Sets on the GPU
 
[ http://www.devmaster.net/forums/showthread.php?t=4448 ]
Jam
 
[ http://www.perforce.com/jam/jam.html ]
CSG and BSP
 
[ http://www.gvu.gatech.edu/~jarek/courses/4451/CSG.ppt ]
Libor's sketches!
 
[ http://www.conceptart.org/forums/showthread.php?p=632886 ]
Bump Mapping Using CG (2nd Edition)
 
[ http://www.blacksmith-studios.dk/projects/downloads/bumpmapping_using_cg.php ]
Derivation of the Tangent Space Matrix
 
[ http://www.blacksmith-studios.dk/projects/downloads/tangent_matrix_derivation.ph... ]
Nov, 2005 ^
Quick Guide to NSIS
 
[ http://www.fredshack.com/docs/nsis.html ]
Shader Designer
 
[ http://www.typhoonlabs.com/index.php?action=developer.htm ]
Game Physics Articles
 
[ http://www.gaffer.org/articles/ ]
Rigid Body Dynamics
 
[ http://www.d6.com/users/checker/dynamics.htm ]
kjAPI [3D GAME TECHNOLOGY]
 
[ http://www.kjapi.com ]
The Matrix Template Library
 
[ http://www.osl.iu.edu/research/mtl/ ]
ATI stakes claims on physics, GPGPU ground
 
[ http://fabio.policarpo.nom.br/relief/index.htm ]
Fabio Policarpo's Relief Mapping
 
[ http://fabio.policarpo.nom.br/relief/index.htm ]
ddsview 0.66
 
[ http://www.amnoid.de/ddsview/ ]
Linux for PlayStation 2 Community Home
 
[ http://playstation2-linux.com/ ]
Console Game Development
 
[ http://dundee.cs.queensu.ca/wiki/index.php/Console_Game_Development ]
CodeGuru: Allocators (STL)
 
[ http://www.codeguru.com/Cpp/Cpp/cpp_mfc/stl/article.php/c4079/ ]
SGI STL Allocator Design
 
[ http://www.sgi.com/tech/stl/alloc.html ]
Tactile 3D Interface
 
[ http://www.tactile3d.com/ ]
LightZPng
 
[ http://www.xmunkki.org/projects/lightzpng/ ]
C++ Templates FAQ
 
[ http://womble.decadentplace.org.uk/c++/template-faq.html#disambiguation ]
Fowler / Noll / Vo (FNV) Hash
 
[ http://www.isthe.com/chongo/tech/comp/fnv/index.html ]
Boost - Lambda
 
[ http://www.boost.org/doc/html/lambda.html ]
Oct, 2005 ^
Smartwin++
 
[ http://smartwin.sourceforge.net ]
Win32 Window Skinning
 
[ http://www.flipcode.com/articles/article_win32skins.shtml ]
Fred Spooge Cubes, lessons, etc - Sijun.com Forums
 
[ http://www.hippytrippy.net/sijun/cubes/index.htm ]
64-Bit Programming Models: Why LP64?
 
[ http://www.unix.org/version2/whatsnew/lp64_wp.html ]
ptr_vector - A Container For Pointers
 
[ http://www.codeproject.com/vcpp/stl/ptr_vecto.asp ]
Interactive Deformable Modeling Framework
 
[ http://graphics.ethz.ch/~brunoh/defcolstudio.html ]
Philips’ Fluid Lenses
 
[ http://www.dpreview.com/news/0403/04030302philipsfluidlens.asp ]
Image After - currently 11228 free textures and images available
 
[ http://www.imageafter.com ]
Valve's Gabe Newell 'Steamed' Over Next-Gen
 
[ http://biz.gamedaily.com/features.asp?article_id=10480§ion=feature&email= ]
ea_spouse
 
[ http://www.livejournal.com/users/ea_spouse/ ]
PocketMovies.net - Videos for your Pocket PC, Palm, Sony PSP, Archos & other Portable Media Plyers
 
[ http://pocketmovies.net ]
pouet.net - your online demoscene resource
 
[ http://www.pouet.net ]
Sep, 2005 ^
Sony Computer Entertainment Europe Technology Group
 
[ http://www.technology.scee.net/sceesite/index.html ]
When Full Declarations Are Not Required
 
[ http://www.goingware.com/tips/parameters/notrequired.html ]
C++ Without Memory Errors
 
[ http://www.jelovic.com/articles/cpp_without_memory_errors_slides.htm ]
Possible alternative weak_ptr implementation
 
[ http://aspn.activestate.com/ASPN/Mail/Message/boost/1158445 ]
Power Render 6 Personal Edition
 
[ http://www.powerrender.com/2005/powerrender/personaledition.htm ]
FreeMind - free mind mapping software
 
[ http://freemind.sourceforge.net/wiki/index.php/Main_Page ]
Complete Characters
 
[ http://www.complete-characters.com ]
exmat - The Expression Template Matrix Library
 
[ http://exmat.sourceforge.net ]
Aug, 2005 ^
Improving Usability and Performance of TR1 Smart Pointers
 
[ http://home.earthlink.net/~phalpern/cpp/KliatchkoSharedPtr.pdf ]
Dynamic C++ Classes - A lightweight mechanism to update code in a running program
 
[ http://www.usenix.org/publications/library/proceedings/usenix98/full_papers/hjal... ]
Math, Physics, and Engineering Applets
 
[ http://www.falstad.com/mathphysics.html ]
Wikipedia, the free encyclopedia
 
[ http://en.wikipedia.org ]
SOFTIMAGE|XSI v 5.0 - list of new features (videos)
 
[ http://www.softimage.com/Products/Xsi/v5/nfvt/default.asp ]
Boost: The bcp utility
 
[ http://www.boost.org/tools/bcp/bcp.html ]
Panda3D - Free 3D Engine
 
[ http://panda3d.org ]
PS2 Emulator Framework
 
[ http://sourceforge.net/projects/ps2frame/ ]
Smieciuch Garbage Collector
 
[ http://sourceforge.net/projects/smieciuch/ ]
This used to be Casey's web page.
 
[ http://www.funkytroll.com ]
Write Faster Code with the Modern Language Features of Visual C++ 2005
 
[ http://msdn.microsoft.com/msdnmag/issues/04/05/visualc2005/default.aspx ]
Jul, 2005 ^
PHP Tutorials for Absolute Beginners
 
[ http://www.zend.com/php/beginners/ ]
Smart Pointer Programming Techniques (C++ Boost)
 
[ http://www.boost.org/libs/smart_ptr/sp_techniques.html ]
A garbage collection framework for C++
 
[ http://www.codeproject.com/cpp/garbage_collect.asp?print=true ]
Safe, Efficient Garbage Collection for C++
 
[ http://www.hpl.hp.com/techreports/Compaq-DEC/SRC-RR-102.pdf ]
Dinkumware, Ltd.
 
[ http://www.dinkumware.com ]
How to use STL helper template function mem_fun in sophisticated algorithms
 
[ http://www.codeproject.com/vcpp/stl/xingstlarticle.asp ]
Jun, 2005 ^
Hethe Srodawa -- Concept Design and Illustration
 
[ http://www.hethe.com/portfolio05.html ]
Web 2 CHM
 
[ http://www.helpmaster.com/hh-developmentaids-web2hh.htm ]
Shadows Techniques (Cz)
 
[ http://www.shadowstechniques.com ]
Member Function Pointers and the Fastest Possible C++ Delegates
 
[ http://www.codeproject.com/cpp/FastDelegate.asp ]
Pointers to C++ Member Functions
 
[ http://linuxquality.sunsite.dk/articles/memberpointers/ ]
BOUML, a free UML tool box
 
[ http://bouml.free.fr ]
Open Source UML Tools
 
[ http://geekswithblogs.net/flanakin/archive/2004/01/28/1594.aspx ]
Umbrello UML Modeller
 
[ http://uml.sourceforge.net ]
May, 2005 ^
TRE Pocket PC (version 0.90)
 
[ http://www2r.biglobe.ne.jp/~tascal/download/pocketpc/tre_e.htm ]
Pocket PC Registry Tweaks
 
[ http://www.phm.lu/PocketPC/RegTweaks/ ]
Cyclic Redundancy Checking (CRC32)
 
[ http://www.gamedev.net/reference/articles/article1941.asp ]
Making DOOM 3 Mods
 
[ http://www.iddevnet.com/doom3/ ]
Steep Parallax Mapping
 
[ http://graphics.cs.brown.edu/games/SteepParallax/index.html ]
In-line Skating FAQ: Stopping, skating backwards (2.1)
 
[ http://www.faqs.org/faqs/sports/skating/inline-faq/part2/ ]
Apr, 2005 ^
Moving Beyond Ragdolls
 
[ http://www.mmandel.com/gdc/ ]
Sleepy
 
[ http://sleepy.sourceforge.net ]
sigslot - C++ Signal/Slot Library
 
[ http://sigslot.sourceforge.net ]
DirectInput: Converting Scan Codes to ASCII
 
[ http://www.gamedev.net/reference/programming/features/scan2asc/ ]
EaseWrapper library
 
[ http://www.ease-production.com ]
Visual C++ 2005 IDE Enhancements, Part 2
 
[ http://www.codeguru.com/columns/Kate/article.php/c9381/ ]
Simple Profiler
 
[ http://homepages.paradise.net.nz/nickamy/profiler/index.html ]
Make Files That Work on their Own
 
[ http://www.cbloom.com/3d/techdocs/more_coding.txt ]
Sol's Graphics for Beginners
 
[ http://sol.planet-d.net/gp ]
Independent Games Festival
 
[ http://www.igf.com ]
Mar, 2005 ^
So You Want To Be A Pixel Artist?
 
[ http://tsugumo.swoo.net/tutorial/ ]
Mark's Pixel Art Tutorial
 
[ http://www.natomic.com/hosted/marks/mpat/ ]
OpenMesh
 
[ http://www.openmesh.org ]
Online Writing Lab - Handouts
 
[ http://owl.english.purdue.edu/handouts/ ]
Audiere
 
[ http://audiere.sourceforge.net/home.php ]
The Boost C++ Metaprogramming Library
 
[ http://www.mywikinet.com/mpl/paper/mpl_paper.html ]
AMD Core Math Library (ACML)
 
[ http://www.developwithamd.com/apppartnerprog/acml/home/index.cfm?action=home ]
The Essential 50 Games
 
[ http://www.1up.com/do/feature?cId=3116290 ]
Discussion of blits (transparent sprites)
 
[ http://www.monstersoft.com/tutorial1/blit_discuss.html ]
Basics of Transparent Blitting, Part 2
 
[ http://www.macdevcenter.com/pub/a/mac/2004/08/27/blitting.html ]
ODE - Open Dynamics Engine
 
[ http://ode.org ]
The Nugget Mine
 
[ http://rossm.net/Electronics/Computers/Software/index.htm ]
Basic Optimization Techniques
 
[ http://members.aol.com/form1/basic.htm ]
Programming Tips & Tricks
 
[ http://www.custard.org/~andrew/programming/ ]
TypingMaster Online Test
 
[ http://www.typingtest.com ]
AWaveCE for Pocket PC
 
[ http://www.spritehand.com/AWaveCE.aspx ]
World of Game MODs
 
[ http://www.mirsoft.info/gamemods.php ]
Darky z vesmiru
 
[ http://www.darkyzvesmiru.cz ]
Yonat's Stuff for Developers
 
[ http://ootips.org/yonat/4dev/ ]
Object Orientation Tips
 
[ http://ootips.org ]
Visual C++ 2005 IDE Enhancements
 
[ http://www.codeguru.com/columns/Kate/article.php/c9167/ ]
Animadead
 
[ http://animadead.sourceforge.net ]
Wolfire Software
 
[ http://www.wolfire.com ]
BlitPixie
 
[ http://blitpixie.sourceforge.net ]
Source Engine vs Doom 3 Engine
 
[ http://www.devmaster.net/articles/source-vs-doom3/ ]
Tile Studio
 
[ http://tilestudio.sourceforge.net ]
Feb, 2005 ^
Real Space 2: Emperor's Revenge
 
[ http://www.miniclip.com/realspace2/realspace2.htm ]
Arkanoid Java Applet
 
[ http://www.acanomas.com/DatoMuestra.php?Id=497 ]
Niniane Wang's Home
 
[ http://www.ugcs.caltech.edu/~eggplant/ ]
Ease Productions - Professional Tools for Coders
 
[ www.easeproduction.new.fr ]
GameArchitect.net: Musings On Game Engine Structure and Design
 
[ http://gamearchitect.net ]
Sweng-gamedev - Software Engineering, as it applies to Game Development
 
[ http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com ]
GDAlgorithms-list - Game Development Algorithms
 
[ http://lists.sourceforge.net/lists/listinfo/gdalgorithms-list ]
C/C++ Users Journal
 
[ http://www.cuj.com ]
So You Want to Be a Game Programmer?
 
[ http://www.gamesfromwithin.com/articles/0501/000066.html ]
Desktop Google
 
[ http://www.desktop.google.com ]
Search Engine Crawlers and Dynamic Web Pages
 
[ http://www.ecomhelp.com/KB/web_design/kb_web-design-search-engine-crawlers.htm ]
Cell Architecture Explained
 
[ http://www.blachford.info/computer/Cells/Cell0.html ]
Plastics created from orange peel
 
[ http://news.bbc.co.uk/1/hi/sci/tech/4191737.stm ]
nVidia SDK
 
[ http://developer.nvidia.com/object/sdk_home.html ]
Calling conventions on the x86 platform
 
[ http://www.angelcode.com/dev/callconv/callconv.html ]
Small science to be big in 2005
 
[ http://news.bbc.co.uk/1/hi/sci/tech/4187813.stm ]
'Living' robots powered by muscle
 
[ http://news.bbc.co.uk/1/hi/sci/tech/4181197.stm ]
PLIB - STEVE'S PORTABLE GAME LIBRARY
 
[ http://plib.sourceforge.net/download.html ]
PCM Audio and Wave Files
 
[ http://www.codeguru.com/Cpp/G-M/multimedia/audio/article.php/c8935/ ]
Aqsis Renderer
 
[ http://www.aqsis.org ]
A New Kind of Evil
 
[ http://www.wired.com/news/games/0,2101,66285,00.html?tw=wn_tophead_4 ]
Pete Isensee's Home
 
[ http://www.tantalon.com/pete.htm ]
Graphics in 2005 and Beyond
 
[ http://www.extremetech.com/article2/0,1558,1750953,00.asp ]
Evidence That Human Brain Evolution Was A Special Event
 
[ http://www.sciencedaily.com/releases/2005/01/050111165229.htm ]
Doxygen
 
[ http://www.stack.nl/~dimitri/doxygen/ ]
Ultimate Unwrap3D
 
[ http://www.unwrap3d.com ]
Cal3d
 
[ http://cal3d.sourceforge.net ]
Parents Search for Family-Friendly Games
 
[ http://www.gamedev.net/community/forums/topic.asp?topic_id=293703 ]
Newton Game Dynamics
 
[ http://www.physicsengine.com ]
Hry a horor
 
[ http://www.mujweb.cz/www/smrthrou/index.htm ]
Xbox2 patents posted
 
[ http://arstechnica.com/news.ars/post/20050106-4506.html ]
Managed DirectX Interview (Tom Miller)
 
[ http://members.gamedev.net/managedworld/articles/interviews/tommiller.html ]
The OpenGL Extension Wrangler Library
 
[ http://glew.sourceforge.net ]
MajorSpot AI SDK
 
[ http://www.majorspot.org ]
John Carmack's Blog - Recent Updates
 
[ http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates ]
Zen of Networked Physics
 
[ http://69.55.229.29/archives/2004/12/zen_of_networke_1.html ]
C++ Unit-Testing Frameworks
 
[ http://www.gamesfromwithin.com/articles/0412/000061.html ]
Jan, 2005 ^
History:
[2010]
[2009]
[2008]
[2007]
[2006]
[2005]
Jan, 2005 -
Dumped Links
- (c) Filip STOKLAS (FipS) -
[ www ]
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