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Dumped Links - The links I visited in 2005!

Visitor Map      
= LINKS 
-[ CODING ]
-[ C++ ]
-[ GAME DEV ]
-[ GRAPHICS ]
-[ MATH ]
-[ LIBS ]
-[ PYTHON ]
-[ MOBILE ]
-[ FREE TOOLS ]

-[ CG ART ]
-[ PHOTO ]
-[ LEARN ENG ]

-[ E FRIENDS ]
-[ SELECTED ]
-[ MISC ]

= DUMPED 
-[ 2010 ] [ 07 ]
-[ 2009 ] [ 06 ]
-[ 2008 ] [ 05 ]


Dumped Links 2005:



Gamasutra : Texture Compression Techniques and Tips (need login)
 [ http://www.gamasutra.com/features/20051228/sherrod_01.shtml ]

Gamasutra : Making Quality Game Textures (need login)
 [ http://www.gamasutra.com/features/20051123/linde_01.shtml ]

An Overview of Microsoft's Direct3D 10 API
 [ http://www.gamedev.net/reference/programming/features/d3d10overview/ ]

The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software (Herb Sutter)
 [ http://www.gotw.ca/publications/concurrency-ddj.htm ]

Software and the Concurrency Revolution
 [ http://acmqueue.com/modules.php?name=Content&pa=showpage&pid=332 ]

Gamasutra: Writing Efficient Game Code for Next-Gen Console Architectures (need login)
 [ http://www.gamasutra.com/features/20051220/thomason_01.shtml ]

An Introduction to Fixed Point Math
 [ http://www.bookofhook.com/Article/GameDevelopment/AnIntroductiontoFixedPoin.html ]

Radix Sort for Floats and Signed Integers
 [ http://www.trefny.net/rsort.html ]

Gamasutra: Programming Multi-Threaded Architectures (need login)
 [ http://www.gamasutra.com/features/20051205/paquet_01.shtml ]

Sorting algorithm (wikipedia.org)
 [ http://en.wikipedia.org/wiki/Sorting_algorithm ]

Radix Sort Revisited
 [ http://codercorner.com/RadixSortRevisited.htm ]

A Streaming Bestiary
 [ http://gamearchitect.net/Articles/StreamingBestiary.html ]

GAME BIZ ADVICE
 [ http://www.sloperama.com/advice.html ]

Dec, 2005 ^

Threading Methodology: Principles and Practices
 [ http://cache-www.intel.com/cd/00/00/21/93/219349_threadingmethodology.pdf ]

Gamasutra : Threading 3D Game Engine Basics (need login)
 [ http://www.gamasutra.com/features/20051117/gabb_01.shtml ]

C++ portability guide
 [ http://www.mozilla.org/hacking/portable-cpp.html ]

The Hoard Multiprocessor Memory Allocator
 [ http://hoard.org ]

Static Library Tips
 [ http://www.gamedev.net/reference/articles/article1583.asp ]

Thoughts about the possible threading support in C++
 [ http://www.msobczak.com/prog/articles/threadscpp.html ]

Thoughts about the possibility to add lambda to C++
 [ http://www.msobczak.com/prog/articles/lambdacpp.html ]

Caustics Mapping: An Image-space Technique for Real-time Caustics
 [ http://graphics.cs.ucf.edu/caustics/index.php ]

Blue Ball Machine
 [ http://blueballfixed.ytmnd.com ]

Ray Tracing Quaternion Julia Sets on the GPU
 [ http://www.devmaster.net/forums/showthread.php?t=4448 ]

Jam
 [ http://www.perforce.com/jam/jam.html ]

CSG and BSP
 [ http://www.gvu.gatech.edu/~jarek/courses/4451/CSG.ppt ]

Libor's sketches!
 [ http://www.conceptart.org/forums/showthread.php?p=632886 ]

Bump Mapping Using CG (2nd Edition)
 [ http://www.blacksmith-studios.dk/projects/downloads/bumpmapping_using_cg.php ]

Derivation of the Tangent Space Matrix
 [ http://www.blacksmith-studios.dk/projects/downloads/tangent_matrix_derivation.ph... ]

Nov, 2005 ^

Quick Guide to NSIS
 [ http://www.fredshack.com/docs/nsis.html ]

Shader Designer
 [ http://www.typhoonlabs.com/index.php?action=developer.htm ]

Game Physics Articles
 [ http://www.gaffer.org/articles/ ]

Rigid Body Dynamics
 [ http://www.d6.com/users/checker/dynamics.htm ]

kjAPI [3D GAME TECHNOLOGY]
 [ http://www.kjapi.com ]

The Matrix Template Library
 [ http://www.osl.iu.edu/research/mtl/ ]

ATI stakes claims on physics, GPGPU ground
 [ http://fabio.policarpo.nom.br/relief/index.htm ]

Fabio Policarpo's Relief Mapping
 [ http://fabio.policarpo.nom.br/relief/index.htm ]

ddsview 0.66
 [ http://www.amnoid.de/ddsview/ ]

Linux for PlayStation 2 Community Home
 [ http://playstation2-linux.com/ ]

Console Game Development
 [ http://dundee.cs.queensu.ca/wiki/index.php/Console_Game_Development ]

CodeGuru: Allocators (STL)
 [ http://www.codeguru.com/Cpp/Cpp/cpp_mfc/stl/article.php/c4079/ ]

SGI STL Allocator Design
 [ http://www.sgi.com/tech/stl/alloc.html ]

Tactile 3D Interface
 [ http://www.tactile3d.com/ ]

LightZPng
 [ http://www.xmunkki.org/projects/lightzpng/ ]

C++ Templates FAQ
 [ http://womble.decadentplace.org.uk/c++/template-faq.html#disambiguation ]

Fowler / Noll / Vo (FNV) Hash
 [ http://www.isthe.com/chongo/tech/comp/fnv/index.html ]

Boost - Lambda
 [ http://www.boost.org/doc/html/lambda.html ]

Oct, 2005 ^

Smartwin++
 [ http://smartwin.sourceforge.net ]

Win32 Window Skinning
 [ http://www.flipcode.com/articles/article_win32skins.shtml ]

Fred Spooge Cubes, lessons, etc - Sijun.com Forums
 [ http://www.hippytrippy.net/sijun/cubes/index.htm ]

64-Bit Programming Models: Why LP64?
 [ http://www.unix.org/version2/whatsnew/lp64_wp.html ]

ptr_vector - A Container For Pointers
 [ http://www.codeproject.com/vcpp/stl/ptr_vecto.asp ]

Interactive Deformable Modeling Framework
 [ http://graphics.ethz.ch/~brunoh/defcolstudio.html ]

Philips’ Fluid Lenses
 [ http://www.dpreview.com/news/0403/04030302philipsfluidlens.asp ]

Image After - currently 11228 free textures and images available
 [ http://www.imageafter.com ]

Valve's Gabe Newell 'Steamed' Over Next-Gen
 [ http://biz.gamedaily.com/features.asp?article_id=10480§ion=feature&email= ]

ea_spouse
 [ http://www.livejournal.com/users/ea_spouse/ ]

PocketMovies.net - Videos for your Pocket PC, Palm, Sony PSP, Archos & other Portable Media Plyers
 [ http://pocketmovies.net ]

pouet.net - your online demoscene resource
 [ http://www.pouet.net ]

Sep, 2005 ^

Sony Computer Entertainment Europe Technology Group
 [ http://www.technology.scee.net/sceesite/index.html ]

When Full Declarations Are Not Required
 [ http://www.goingware.com/tips/parameters/notrequired.html ]

C++ Without Memory Errors
 [ http://www.jelovic.com/articles/cpp_without_memory_errors_slides.htm ]

Possible alternative weak_ptr implementation
 [ http://aspn.activestate.com/ASPN/Mail/Message/boost/1158445 ]

Power Render 6 Personal Edition
 [ http://www.powerrender.com/2005/powerrender/personaledition.htm ]

FreeMind - free mind mapping software
 [ http://freemind.sourceforge.net/wiki/index.php/Main_Page ]

Complete Characters
 [ http://www.complete-characters.com ]

exmat - The Expression Template Matrix Library
 [ http://exmat.sourceforge.net ]

Aug, 2005 ^

Improving Usability and Performance of TR1 Smart Pointers
 [ http://home.earthlink.net/~phalpern/cpp/KliatchkoSharedPtr.pdf ]

Dynamic C++ Classes - A lightweight mechanism to update code in a running program
 [ http://www.usenix.org/publications/library/proceedings/usenix98/full_papers/hjal... ]

Math, Physics, and Engineering Applets
 [ http://www.falstad.com/mathphysics.html ]

Wikipedia, the free encyclopedia
 [ http://en.wikipedia.org ]

SOFTIMAGE|XSI v 5.0 - list of new features (videos)
 [ http://www.softimage.com/Products/Xsi/v5/nfvt/default.asp ]

Boost: The bcp utility
 [ http://www.boost.org/tools/bcp/bcp.html ]

Panda3D - Free 3D Engine
 [ http://panda3d.org ]

PS2 Emulator Framework
 [ http://sourceforge.net/projects/ps2frame/ ]

Smieciuch Garbage Collector
 [ http://sourceforge.net/projects/smieciuch/ ]

This used to be Casey's web page.
 [ http://www.funkytroll.com ]

Write Faster Code with the Modern Language Features of Visual C++ 2005
 [ http://msdn.microsoft.com/msdnmag/issues/04/05/visualc2005/default.aspx ]

Jul, 2005 ^

PHP Tutorials for Absolute Beginners
 [ http://www.zend.com/php/beginners/ ]

Smart Pointer Programming Techniques (C++ Boost)
 [ http://www.boost.org/libs/smart_ptr/sp_techniques.html ]

A garbage collection framework for C++
 [ http://www.codeproject.com/cpp/garbage_collect.asp?print=true ]

Safe, Efficient Garbage Collection for C++
 [ http://www.hpl.hp.com/techreports/Compaq-DEC/SRC-RR-102.pdf ]

Dinkumware, Ltd.
 [ http://www.dinkumware.com ]

How to use STL helper template function mem_fun in sophisticated algorithms
 [ http://www.codeproject.com/vcpp/stl/xingstlarticle.asp ]

Jun, 2005 ^

Hethe Srodawa -- Concept Design and Illustration
 [ http://www.hethe.com/portfolio05.html ]

Web 2 CHM
 [ http://www.helpmaster.com/hh-developmentaids-web2hh.htm ]

Shadows Techniques (Cz)
 [ http://www.shadowstechniques.com ]

Member Function Pointers and the Fastest Possible C++ Delegates
 [ http://www.codeproject.com/cpp/FastDelegate.asp ]

Pointers to C++ Member Functions
 [ http://linuxquality.sunsite.dk/articles/memberpointers/ ]

BOUML, a free UML tool box
 [ http://bouml.free.fr ]

Open Source UML Tools
 [ http://geekswithblogs.net/flanakin/archive/2004/01/28/1594.aspx ]

Umbrello UML Modeller
 [ http://uml.sourceforge.net ]

May, 2005 ^

TRE Pocket PC (version 0.90)
 [ http://www2r.biglobe.ne.jp/~tascal/download/pocketpc/tre_e.htm ]

Pocket PC Registry Tweaks
 [ http://www.phm.lu/PocketPC/RegTweaks/ ]

Cyclic Redundancy Checking (CRC32)
 [ http://www.gamedev.net/reference/articles/article1941.asp ]

Making DOOM 3 Mods
 [ http://www.iddevnet.com/doom3/ ]

Steep Parallax Mapping
 [ http://graphics.cs.brown.edu/games/SteepParallax/index.html ]

In-line Skating FAQ: Stopping, skating backwards (2.1)
 [ http://www.faqs.org/faqs/sports/skating/inline-faq/part2/ ]

Apr, 2005 ^

Moving Beyond Ragdolls
 [ http://www.mmandel.com/gdc/ ]

Sleepy
 [ http://sleepy.sourceforge.net ]

sigslot - C++ Signal/Slot Library
 [ http://sigslot.sourceforge.net ]

DirectInput: Converting Scan Codes to ASCII
 [ http://www.gamedev.net/reference/programming/features/scan2asc/ ]

EaseWrapper library
 [ http://www.ease-production.com ]

Visual C++ 2005 IDE Enhancements, Part 2
 [ http://www.codeguru.com/columns/Kate/article.php/c9381/ ]

Simple Profiler
 [ http://homepages.paradise.net.nz/nickamy/profiler/index.html ]

Make Files That Work on their Own
 [ http://www.cbloom.com/3d/techdocs/more_coding.txt ]

Sol's Graphics for Beginners
 [ http://sol.planet-d.net/gp ]

Independent Games Festival
 [ http://www.igf.com ]

Mar, 2005 ^

So You Want To Be A Pixel Artist?
 [ http://tsugumo.swoo.net/tutorial/ ]

Mark's Pixel Art Tutorial
 [ http://www.natomic.com/hosted/marks/mpat/ ]

OpenMesh
 [ http://www.openmesh.org ]

Online Writing Lab - Handouts
 [ http://owl.english.purdue.edu/handouts/ ]

Audiere
 [ http://audiere.sourceforge.net/home.php ]

The Boost C++ Metaprogramming Library
 [ http://www.mywikinet.com/mpl/paper/mpl_paper.html ]

AMD Core Math Library (ACML)
 [ http://www.developwithamd.com/apppartnerprog/acml/home/index.cfm?action=home ]

The Essential 50 Games
 [ http://www.1up.com/do/feature?cId=3116290 ]

Discussion of blits (transparent sprites)
 [ http://www.monstersoft.com/tutorial1/blit_discuss.html ]

Basics of Transparent Blitting, Part 2
 [ http://www.macdevcenter.com/pub/a/mac/2004/08/27/blitting.html ]

ODE - Open Dynamics Engine
 [ http://ode.org ]

The Nugget Mine
 [ http://rossm.net/Electronics/Computers/Software/index.htm ]

Basic Optimization Techniques
 [ http://members.aol.com/form1/basic.htm ]

Programming Tips & Tricks
 [ http://www.custard.org/~andrew/programming/ ]

TypingMaster Online Test
 [ http://www.typingtest.com ]

AWaveCE for Pocket PC
 [ http://www.spritehand.com/AWaveCE.aspx ]

World of Game MODs
 [ http://www.mirsoft.info/gamemods.php ]

Darky z vesmiru
 [ http://www.darkyzvesmiru.cz ]

Yonat's Stuff for Developers
 [ http://ootips.org/yonat/4dev/ ]

Object Orientation Tips
 [ http://ootips.org ]

Visual C++ 2005 IDE Enhancements
 [ http://www.codeguru.com/columns/Kate/article.php/c9167/ ]

Animadead
 [ http://animadead.sourceforge.net ]

Wolfire Software
 [ http://www.wolfire.com ]

BlitPixie
 [ http://blitpixie.sourceforge.net ]

Source Engine vs Doom 3 Engine
 [ http://www.devmaster.net/articles/source-vs-doom3/ ]

Tile Studio
 [ http://tilestudio.sourceforge.net ]

Feb, 2005 ^

Real Space 2: Emperor's Revenge
 [ http://www.miniclip.com/realspace2/realspace2.htm ]

Arkanoid Java Applet
 [ http://www.acanomas.com/DatoMuestra.php?Id=497 ]

Niniane Wang's Home
 [ http://www.ugcs.caltech.edu/~eggplant/ ]

Ease Productions - Professional Tools for Coders
 [ www.easeproduction.new.fr ]

GameArchitect.net: Musings On Game Engine Structure and Design
 [ http://gamearchitect.net ]

Sweng-gamedev - Software Engineering, as it applies to Game Development
 [ http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com ]

GDAlgorithms-list - Game Development Algorithms
 [ http://lists.sourceforge.net/lists/listinfo/gdalgorithms-list ]

C/C++ Users Journal
 [ http://www.cuj.com ]

So You Want to Be a Game Programmer?
 [ http://www.gamesfromwithin.com/articles/0501/000066.html ]

Desktop Google
 [ http://www.desktop.google.com ]

Search Engine Crawlers and Dynamic Web Pages
 [ http://www.ecomhelp.com/KB/web_design/kb_web-design-search-engine-crawlers.htm ]

Cell Architecture Explained
 [ http://www.blachford.info/computer/Cells/Cell0.html ]

Plastics created from orange peel
 [ http://news.bbc.co.uk/1/hi/sci/tech/4191737.stm ]

nVidia SDK
 [ http://developer.nvidia.com/object/sdk_home.html ]

Calling conventions on the x86 platform
 [ http://www.angelcode.com/dev/callconv/callconv.html ]

Small science to be big in 2005
 [ http://news.bbc.co.uk/1/hi/sci/tech/4187813.stm ]

'Living' robots powered by muscle
 [ http://news.bbc.co.uk/1/hi/sci/tech/4181197.stm ]

PLIB - STEVE'S PORTABLE GAME LIBRARY
 [ http://plib.sourceforge.net/download.html ]

PCM Audio and Wave Files
 [ http://www.codeguru.com/Cpp/G-M/multimedia/audio/article.php/c8935/ ]

Aqsis Renderer
 [ http://www.aqsis.org ]

A New Kind of Evil
 [ http://www.wired.com/news/games/0,2101,66285,00.html?tw=wn_tophead_4 ]

Pete Isensee's Home
 [ http://www.tantalon.com/pete.htm ]

Graphics in 2005 and Beyond
 [ http://www.extremetech.com/article2/0,1558,1750953,00.asp ]

Evidence That Human Brain Evolution Was A Special Event
 [ http://www.sciencedaily.com/releases/2005/01/050111165229.htm ]

Doxygen
 [ http://www.stack.nl/~dimitri/doxygen/ ]

Ultimate Unwrap3D
 [ http://www.unwrap3d.com ]

Cal3d
 [ http://cal3d.sourceforge.net ]

Parents Search for Family-Friendly Games
 [ http://www.gamedev.net/community/forums/topic.asp?topic_id=293703 ]

Newton Game Dynamics
 [ http://www.physicsengine.com ]

Hry a horor
 [ http://www.mujweb.cz/www/smrthrou/index.htm ]

Xbox2 patents posted
 [ http://arstechnica.com/news.ars/post/20050106-4506.html ]

Managed DirectX Interview (Tom Miller)
 [ http://members.gamedev.net/managedworld/articles/interviews/tommiller.html ]

The OpenGL Extension Wrangler Library
 [ http://glew.sourceforge.net ]

MajorSpot AI SDK
 [ http://www.majorspot.org ]

John Carmack's Blog - Recent Updates
 [ http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates ]

Zen of Networked Physics
 [ http://69.55.229.29/archives/2004/12/zen_of_networke_1.html ]

C++ Unit-Testing Frameworks
 [ http://www.gamesfromwithin.com/articles/0412/000061.html ]

Jan, 2005 ^

History: [2010] [2009] [2008] [2007] [2006] [2005]

Jan, 2005 - Dumped Links - (c) Filip STOKLAS (FipS) - [ www ][ Guest Book ]