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 ABOUT FipS =
[ START HERE ]=
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[ FORUMS ]-

 COMPUTERS=
[ CODING ]-
[ FipS' CODE ]-
[ FSHUB ENG. ]-
[ OLD STUFF ]-

 ART & CG =
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[ ARTWORKS ]-

 PHOTO =
[ * ABOUT ]-
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Dumped Links - The links I visited in 2006!

Visitor Map      
= LINKS 
-[ CODING ]
-[ C++ ]
-[ GAME DEV ]
-[ GRAPHICS ]
-[ MATH ]
-[ LIBS ]
-[ PYTHON ]
-[ MOBILE ]
-[ FREE TOOLS ]

-[ CG ART ]
-[ PHOTO ]
-[ LEARN ENG ]

-[ E FRIENDS ]
-[ SELECTED ]
-[ MISC ]

= DUMPED 
-[ 2010 ] [ 07 ]
-[ 2009 ] [ 06 ]
-[ 2008 ] [ 05 ]


Dumped Links 2006:



http--www.theboomshelter.com-art-torso-
 [ http://www.theboomshelter.com/art/torso/ ]

Gamasutra: Binary Triangle Trees for Terrain Tile Index Buffer Generation
 [ http://www.gamasutra.com/features/20061221/dallaire_01.shtml ]

Gamasutra: The Designer's Notebook: PS3 versus Wii - The Designer's Perspective
 [ http://www.gamasutra.com/features/20061222/adams_01.shtml ]

Synchronization and Locking
 [ http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/article... ]

Multithreaded Producer-Consumer: The Easy Way
 [ http://www.google.com/search?num=100&hl=en&lr=&as_qdr=all&q=producer+consumer+ca... ]

Ease your multithreaded application programming
 [ http://www-128.ibm.com/developerworks/web/library/j-prodcon/ ]

Asynch I-O Explorer
 [ http://www.flounder.com/asynchexplorer.htm ]

Beat It!
 [ http://silverspaceship.com/beatit/ ]

ANATOMY OF A WALK
 [ http://www.rubberbug.com/walking.htm ]

NSIS: Open link in new browser window
 [ http://nsis.sourceforge.net/Open_link_in_new_browser_window ]

John Nack on Adobe New digital photography guides from Adobe
 [ http://blogs.adobe.com/jnack/2006/12/new_digital_photo_guides.html ]

Using and Understanding APIs for Terminal Server
 [ http://www.microsoft.com/technet/archive/termsrv/maintain/featusability/tsrvapi.... ]

uSTL
 [ http://ustl.sourceforge.net ]

Codeproject: Windows-based application over Terminal Services using WtsAPI32
 [ http://www.codeproject.com/w2k/LiviuBirjegaCode3.asp ]

MSDN: Using Terminal Services Virtual Channels
 [ http://msdn.microsoft.com/library/default.asp?url=/library/en-us/termserv/termse... ]

Codeproject: Extending Microsoft's Terminal Services Client To Provide Seamless Windows
 [ http://www.codeproject.com/internet/tswindowclipper.asp ]

eBooks Search
 [ http://www.google.com/coop/cse?cx=006685002943402371085%3Att2opmx09zw ]

Gamasutra: Streaming for Next Generation Games
 [ http://www.gamasutra.com/features/20061130/lonn_01.shtml ]

Uncyclopedia
 [ http://uncyclopedia.org ]

Gamasutra: The Miller's Tale: 3D Realms' Scott Miller
 [ http://www.gamasutra.com/features/20061129/mcmaster_01.shtml ]

BioAPI Consortium
 [ http://www.bioapi.org/ ]

Dec, 2006 ^

Pervouralsk
 [ http://en.wikipedia.org/wiki/Pervouralsk ]

Renegade's Ericsson Mobile Phone Site
 [ http://www.renegade-uiq.com ]

Stop Motion Piano And Drums
 [ http://www.break.com/index/stop_motion_piano_and_drums.html ]

Symbian OS design faults
 [ http://www.codeproject.com/ce/Symbian_OS_design_faults.asp ]

Valve goes multicore - Deadlocks, livelocks, and race conditions, oh my!
 [ http://arstechnica.com/articles/paedia/cpu/valve-multicore.ars ]

Cross-platform game development and the next generation of consoles
 [ http://arstechnica.com/articles/paedia/hardware/crossplatform.ars ]

A SIMPLE MULTI-PLATFORM APPROACH TO RENDERING TRANSLUCENT MATERIALS IN BLENDER
 [ http://makewiki.aleppax.it/pmwiki/pmwiki.php/User/ANewMethodForSssShader ]

C++ Pitfalls by Cay S. Horstmann
 [ http://horstmann.com/cpp/pitfalls.html ]

My Rant on C++'s operator new by David Mazieres
 [ http://www.scs.cs.nyu.edu/~dm/c++-new.html ]

QUAKE 3 Forever
 [ http://necromanthus.com/Games/ShockWave/quake3.html ]

The Shoulder
 [ http://www.cane-toad.com/tuteRig_Shoulder.htm ]

Limb Deformation
 [ http://www.mr-chompers.com/process/tips/limb_deformations.gif ]

Nov, 2006 ^

Liberated Games
 [ http://liberatedgames.com/gamelisting.php ]

Ludwig: Character and Rig v1.0
 [ http://cs.unm.edu/~sketch/gallery/resource/ludwig/ludwig.html ]

236703 - Object-oriented Programming - Course Material
 [ http://webcourse.cs.technion.ac.il/236703/Spring2005/en/ho.html ]

XYSystem Components Help (XYNTService)
 [ http://mysite.verizon.net/XiangYangL/XYContents.htm ]

Windows XP Pro Remote Desktop configuration
 [ http://theillustratednetwork.mvps.org/RemoteDesktop/RemoteDesktopSetupandTrouble... ]

QuakeCon 2006 - John Carmack Keynote - Part 1
 [ http://video.google.com/videoplay?docid=4796831649540797298&q=john+carmack ]

Introduction to the Diagrams of UML 2.0
 [ http://www.agilemodeling.com/essays/umlDiagrams.htm ]

Tekkotsu Homepage
 [ http://www.cs.cmu.edu/~tekkotsu/index.html ]

AspectC++
 [ http://www.aspectc.org ]

Kent Beck: Ease At Work
 [ http://video.google.com/videoplay?docid=7830246530742207581&q=developer ]

Blender Raytrace Baker 3
 [ http://alienhelpdesk.com/index.php?id=22 ]

Luma Labs
 [ http://luma.co.za/labs/ ]

Reliable Software - C++ Resources
 [ http://www.relisoft.com/cpp.html ]

Active Object
 [ http://www.relisoft.com/win32/Active/frame.htm#slide0001.htm ]

Google Video: Herb Sutter talk about Concur and C++ Futures
 [ http://video.google.com/videoplay?docid=7625918717318948700&q=c%2B%2B ]

Google Video: Aspect Oriented Programming Radical Research in Modularity
 [ http://video.google.com/videoplay?docid=8566923311315412414&q=programming ]

Google Video: Dan Ingalls Object-Oriented Programming
 [ http://video.google.com/videoplay?docid=-2058469682761344178&q=programming ]

MIT sketching
 [ http://www.youtube.com/watch?v=NZNTgglPbUA&eurl ]

GDC Radio
 [ http://feeds.feedburner.com/GDCRadio ]

Oct, 2006 ^

Gamasutra: Multithreaded Game Engine Architectures (need login)
 [ http://www.gamasutra.com/features/20060906/monkkonen_01.shtml ]

Ragnar Axelsson photographer
 [ http://www.rax.is ]

3D Skyboxes
 [ http://www.3delyvisions.com/skf1.htm ]

State Machine Design in C++ by David Lafreniere
 [ http://www.ddj.com/dept/cpp/184401236 ]

A compile-time FSM generator.
 [ http://www.cs.ualberta.ca/~graphics/software/boost/libs/mpl/doc/paper/html/examp... ]

Google Image Labeler
 [ http://images.google.com/imagelabeler/ ]

Texturing theory by Ben Mathis
 [ http://www.poopinmymouth.com/tutorial/tex_theory.htm ]

Normal Mapping: Theory and Practice
 [ http://www.highend3d.com/maya/tutorials/texturing/229.html ]

Modeling, Texturing and Animating low-poly Lara Croft
 [ http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=341&m... ]

Thread pools and work queues
 [ http://www-128.ibm.com/developerworks/java/library/j-jtp0730.html ]

Building Coroutines
 [ http://www.csl.mtu.edu/cs4411/www/NOTES/non-local-goto/coroutine.html ]

Sep, 2006 ^

FuBi: Automatic Function Exporting for Scripting and Networking
 [ http://www.drizzle.com/~scottb/gdc/fubi-paper.htm ]

UML Pad
 [ http://web.tiscali.it/ggbhome/umlpad/umlpad.htm ]

Five Worlds by Joel Spolsky
 [ http://www.joelonsoftware.com/articles/FiveWorlds.html ]

Buzzmachines.com
 [ http://web.hibo.no/~mva/whatisbuzz.php ]

Gem: A Generic Handle-Based Resource Manager
 [ http://www.drizzle.com/~scottb/publish/gpgems1_resourcemgr.htm ]

GDAlgorithms-list - Game Development Algorithms
 [ http://sourceforge.net/mailarchive/forum.php?forum=gdalgorithms-list ]

Spatial Index Demos
 [ http://www.cs.umd.edu/~hjs/quadtree/index.html ]

GameEngine Blender-Material/GLSL Shader Document.
 [ http://download.blender.org/documentation/GE/Blender.htm ]

BSoD-Introduction to the Game Engine - BlenderWiki
 [ http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine ]

Python Scripting in Blender
 [ http://www.blenderbuch.de/tutor/python1/python1_eng.html ]

BSoD/Introduction to Character Animation
 [ http://mediawiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation ]

Alex Russell's Dos Game Programming in C for Beginners
 [ http://www3.telus.net/alexander_russell/course/introduction.htm ]

Multithreading is hard
 [ http://www.virtualdub.org/blog/pivot/entry.php?id=62 ]

SIGGRAPH 2006 papers on the web
 [ http://www.cs.brown.edu/~tor/sig2006.html ]

RLE Sprites
 [ http://www.nondot.org/sabre/graphpro/sprite3.html ]

Gamasutra: A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games (need login)
 [ http://gamasutra.com/features/20060804/boutros_01.shtml ]

BBC: Searching for a mobile interface
 [ http://news.bbc.co.uk/2/hi/programmes/click_online/5244584.stm ]

BACARDI Mojito Cocktails
 [ http://www.bacardimojito.com ]

Aug, 2006 ^

Spaghettimoon free video tutorials
 [ http://www.spaghettimoon.co.uk ]

IBM: Java Virtual Machine Profiler Interface
 [ http://www.research.ibm.com/journal/sj/391/viswanathan.html ]

Introduction to Aspect-Oriented Programming
 [ http://www.onjava.com/pub/a/onjava/2004/01/14/aop.html ]

Introducing the IBM-Sony-Toshiba Cell Processor — Part I the SIMD processing units
 [ http://arstechnica.com/articles/paedia/cpu/cell-1.ars ]

CGTutorials.com Blender tutorials
 [ http://www.cgtutorials.com/c3/Blender ]

project foxfire ball joint shoulder tutorial
 [ http://ministryofdoom.org/cloud/foxfire/2006/07/ball-joint-shoulder-tutorial.htm... ]

Video Game Artist and Fan Community Polycount The Human Form - Male
 [ http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=79146&page=2&fpart... ]

3D Human Modeling Tutorials by Peter Ratner
 [ http://cal.jmu.edu/ratner/tutorials/ ]

Jorge Rocha - Advanced Rigging
 [ http://kokcito.tk/tut/rig1.html ]

Modeling Joan of Arc by Michel Roger
 [ http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp ]

LowPoly Character Modelling by Ben Mathis
 [ http://67.15.36.49/team/Tutorials/benmathis/benmathis_1.asp ]

3D Total - Tutorials
 [ http://www.3dtotal.com ]

Notes on 3D human modeling - Blender Artists Forums
 [ http://blenderartists.org/forum/showthread.php?t=55491 ]

Fallout wastelands .)
 [ http://www.webpark.ru/comments.php?id=13128 ]

Gamasutra: Programming the Cell Broadband Engine (need login)
 [ http://gamasutra.com/features/20060721/chow_01.shtml ]

Blending Online
 [ http://www.blending-online.co.uk ]

Blender 3D: Noob to Pro/Cool Things
 [ http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Cool_Things ]

Manifesto for Agile Software Development
 [ http://agilemanifesto.org ]

My Blender Game Engine Introduction
 [ http://snowedin.net/ideas/My+Blender+Game+Engine+Introduction ]

Central Dauphin High School - Blender Basics 2nd Edition
 [ http://www.cdschools.org/54223045235521/blank/browse.asp?a=383&BMDRN=2000&BCOB=0... ]

Valve's Portal video
 [ http://www.youtube.com/watch?v=GWzmL05OlYA&search=valve ]

The Hobbit Guy - Tutorials
 [ http://www.thehobbitguy.com/Tutorials.html ]

Arild Wiro Anfinnsen's Body modelling tutorial.
 [ http://www.secondreality.ch/tutorials/tutorials.html ]

Character Modeling by Bay Raitt
 [ http://cube.phlatt.net/home/spiraloid/tutorial/index.html ]

CGTalk - Topology research.
 [ http://forums.cgsociety.org/showthread.php?s=&threadid=38469 ]

CGTalk - Body topology.
 [ http://www.cgtalk.com/showthread.php?t=108412 ]

Subdivision modeling resource page.
 [ http://maxrovat.sns.hu/subdiv/ ]

Vitaliy Naymushin
 [ http://www.t3h-v.com ]

Blender Artists Forums, 3DGURU: Blender video tutorials
 [ http://blenderartists.org/forum/showthread?t=56842 ]

Dedalo-3d.com
 [ http://www.dedalo-3d.com ]

Problems with Armature?
 [ http://www.blenderprojects.com/calvin/IK/ ]

yagapayanata: A little explanation about my rig.
 [ http://members.lycos.co.uk/yagapayanata/yagapayanata_rig.html ]

Greybeard's Blender Tutorials
 [ http://www.ibiblio.org/bvidtute/ ]

Gamasutra: The Designer's Notebook - Bad Game Designer, No Twinkie!, VII (need login)
 [ http://www.gamasutra.com/features/20060710/adams_01.shtml ]

Elephants Dream
 [ http://www.elephantsdream.org ]

Blizzard Fan Art Program
 [ http://www.blizzard.com/inblizz/contests/artcontest2006/index.shtml ]

Gamasutra: Programming Multi-threaded Architectures: Interlocked Operations (need login)
 [ http://www.gamasutra.com/features/20060630/paquet_01.shtml ]

DEEPER THAN WORDS
 [ http://www.deeperthanwords.com ]

The Escapist - Afraid of the Dark
 [ http://www.escapistmagazine.com/issue/51/9/ ]

Jul, 2006 ^

ClassBuilder
 [ http://members.lycos.nl/JimmyVenema/ClassBuilder/ClassBuilder.htm ]

Jiri Soukup
 [ http://www.writersunion.ca/s/soukup.htm ]

Persistent Objects and Data Structures controlled by UML
 [ http://www.codefarms.com ]

Gamasutra: Video Games are Dead: A Chat with Storytronics Guru Chris Crawford (need login)
 [ http://www.oonumerics.org/tmpw00/ ]

Workshop on C++ Template Programming
 [ http://www.oonumerics.org/tmpw00/ ]

Gamasutra: Book Excerpt: Better Game Characters By Design (need login)
 [ http://www.gamasutra.com/features/20060602/isbister_01.shtml ]

Free XML Tools
 [ http://www.garshol.priv.no/xmltools/ ]

XML Data Binding Resources
 [ http://www.rpbourret.com/xml/XMLDataBinding.htm ]

Xerces C++ Parser
 [ http://xml.apache.org/xerces-c/ ]

XML Data Binding for C++
 [ http://codesynthesis.com/products/xsd/ ]

Creating a Debugging and Profiling Agent with JVMTI
 [ http://java.sun.com/developer/technicalArticles/Programming/jvmti/ ]

JVMTM Tool Interface
 [ http://java.sun.com/j2se/1.5.0/docs/guide/jvmti/jvmti.html ]

Google Code Jam 2005
 [ http://www.google.com/codejam/ ]

Jun, 2006 ^

...SOME OF MY LINKS HAVE BEEN LOST... :(

Circle-Drawing Algorithms
 [ http://www.cs.unc.edu/~mcmillan/comp136/Lecture7/circle.html ]

A Fast Bresenham Type Algorithm For Drawing Circles
 [ http://homepage.smc.edu/kennedy_john/BCIRCLE.PDF ]

Bresenham’s Algorithm
 [ http://www.netnam.vn/unescocourse/computervision/63.htm ]

gameboy advance development
 [ http://www.gbadev.org ]

Cubes
 [ http://www.zeronews-fr.com/flash/cube.php ]

Practical UML: A Hands-On Introduction for Developers
 [ http://bdn.borland.com/article/0,1410,31863,00.html ]

John Carmack discusses the new MegaTexture technology.
 [ http://www.gamerwithin.com/?view=article&article=1319&cat=2 ]

The Shmem Library simplifies the use of shared memory.
 [ http://ice.prohosting.com/newfunk/boost/libs/shmem/ ]

Intel Threading Building Blocks Beta Program
 [ http://www.intel.com/cd/software/products/asmo-na/eng/272688.htm ]

SENG 609.04 Design Patterns - Graduate Course in Software Engineering
 [ http://sern.ucalgary.ca/courses/SENG/609.04/W98/ ]

Recursion Programming
 [ http://personal.vsnl.com/erwin/recursion.htm ]

C++ Idioms (in BREW): Better Interfaces
 [ http://www.developer.com/ws/brew/article.php/3501761 ]

May, 2006 ^

MFC Property Pages
 [ http://www.functionx.com/visualc/controls/propsheet.htm ]

Scott Burdick - Oil Painting Demonstration
 [ http://www.burdicklyon.com/demoLetter.htm ]

Cambridge University Engineering Department - C++
 [ http://www-h.eng.cam.ac.uk/help/tpl/languages/C%2b%2b.html ]

Apr, 2006 ^

C++ Future Directions in Language Innovation. /Herb Sutter/
 [ http://microsoft.sitestream.com/PDC05/TLN/TLN309_files/Default.htm#nopreload=1&a... ]

Managing Concurrency: Latent Futures, Parallel Lives
 [ http://gamearchitect.net/Articles/ManagingConcurrency1.html ]

MSLU: Develop Unicode Applications for Windows 9x Platforms with the Microsoft Layer for Unicode
 [ http://msdn.microsoft.com/msdnmag/issues/01/10/MSLU/default.aspx ]

Fight the dialog units, DPI and Large Fonts
 [ http://www.codeproject.com/wtl/wtlsetdpi.asp ]

Template Metaprograms
 [ http://osl.iu.edu/~tveldhui/papers/Template-Metaprograms/meta-art.html ]

C++ Meta Programming Concepts and Results
 [ http://home.fnal.gov/~wb/metaprogramming.ppt ]

Mar, 2006 ^

This repository is meant to store useful code snippets for GP32 developers.
 [ http://www.gp32.co.nz/snippet.php ]

REALTIME RADIOSITY INTEGRATION
 [ http://www.dee.cz/rri/index.html ]

Klimt - the Open Source 3D Graphics Library for Mobile Devices
 [ http://studierstube.icg.tu-graz.ac.at/klimt/ ]

Car Physics for Games
 [ http://home.planet.nl/~monstrous/tutcar.html ]

3D Graphics on Mobile Devices - Part 2: Fixed Point Math
 [ http://www.flipcode.com/articles/article_mobilegfx02.shtml ]

Vincent - A 3-D Rendering Library for Mobile Devices
 [ http://ogl-es.sourceforge.net/ ]

An Introduction to Fixed Point Math
 [ http://www.bookofhook.com/Article/GameDevelopment/AnIntroductiontoFixedPoin.html ]

Fast Blit Strategies
 [ http://www.mactech.com/articles/mactech/Vol.15/15.06/FastBlitStrategies/index.ht... ]

Programming Languages for Games (Tim Sweeney)
 [ http://www.gamedev.net/community/forums/topic.asp?topic_id=373751 ]

Phonetics The Sounds of English and Spanish - The University of Iowa
 [ http://www.uiowa.edu/%7Eacadtech/phonetics/ ]

English Pronunciation/Listening
 [ http://international.ouc.bc.ca/pronunciation/ ]

Hekkus Sound System
 [ http://www.shlzero.com/modules.php?name=Content&pa=showpage&pid=1 ]

ARM ASSEMBLER
 [ http://www.heyrick.co.uk/assembler/ ]

Pete's Software Page
 [ http://www.everett9981.freeserve.co.uk/pete.htm ]

FinalBurn.com
 [ http://www.finalburn.com/index.html ]

Migrating to the eVC 4.0 Environment
 [ http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnppcgen/html/e... ]

eMbedded Visual C++ ARM Compiler
 [ http://blogs.msdn.com/windowsmobile/archive/2004/05/01/124620.aspx ]

Publications by Bjarne Stroustrup
 [ http://public.research.att.com/~bs/papers.html ]

Feb, 2006 ^

STL and TR1: Part III
 [ http://devnet.developerpipeline.com/documents/s=9843/q=1/cuj0602becker/0602becke... ]

STL and TR1: Part II
 [ http://devnet.developerpipeline.com/documents/s=9843/q=1/cuj0601becker/0601becke... ]

STL and TR1: Part I
 [ http://devnet.developerpipeline.com/documents/s=9843/q=1/cuj0512becker/0512becke... ]

Comparing XSI SDK and Maya SDK
 [ http://softimage.wiki.avid.com/index.php/Comparing_XSI_SDK_and_Maya_SDK ]

Scott Meyers Articles and Interviews
 [ http://www.aristeia.com/publications_frames.html ]

Objektova analyza, navrh a programovani (Czech)
 [ http://objekty.vse.cz ]

MSVC 6.0 Sp5 Loki Port
 [ http://fara.cs.uni-potsdam.de/~kaufmann/?page=lokiport ]

Gamasutra : Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation (need login)
 [ http://www.gamasutra.com/features/20060105/davis_01.shtml ]

franck kobolt online portfolio
 [ http://www.koboltart.com ]

Gamasutra : Using Vertex Texture Displacement for Realistic Water Rendering (need login)
 [ http://www.gamasutra.com/features/20060103/kryachko_01.shtml ]

Jan, 2006 ^

History: [2010] [2009] [2008] [2007] [2006] [2005]

Jan, 2006 - Dumped Links - (c) Filip STOKLAS (FipS) - [ www ][ Guest Book ]