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Dumped Links - The links I visited in 2006!
= LINKS
-[ CODING ]
-[ C++ ]
-[ GAME DEV ]
-[ GRAPHICS ]
-[ MATH ]
-[ LIBS ]
-[ PYTHON ]
-[ MOBILE ]
-[ FREE TOOLS ]
-[ CG ART ]
-[ PHOTO ]
-[ LEARN ENG ]
-[ E FRIENDS ]
-[ SELECTED ]
-[ MISC ]
= DUMPED
-[ 2010 ]
[ 07 ]
-[ 2009 ]
[ 06 ]
-[ 2008 ]
[ 05 ]
Dumped Links 2006:
http--www.theboomshelter.com-art-torso-
 
[ http://www.theboomshelter.com/art/torso/ ]
Gamasutra: Binary Triangle Trees for Terrain Tile Index Buffer Generation
 
[ http://www.gamasutra.com/features/20061221/dallaire_01.shtml ]
Gamasutra: The Designer's Notebook: PS3 versus Wii - The Designer's Perspective
 
[ http://www.gamasutra.com/features/20061222/adams_01.shtml ]
Synchronization and Locking
 
[ http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/article... ]
Multithreaded Producer-Consumer: The Easy Way
 
[ http://www.google.com/search?num=100&hl=en&lr=&as_qdr=all&q=producer+consumer+ca... ]
Ease your multithreaded application programming
 
[ http://www-128.ibm.com/developerworks/web/library/j-prodcon/ ]
Asynch I-O Explorer
 
[ http://www.flounder.com/asynchexplorer.htm ]
Beat It!
 
[ http://silverspaceship.com/beatit/ ]
ANATOMY OF A WALK
 
[ http://www.rubberbug.com/walking.htm ]
NSIS: Open link in new browser window
 
[ http://nsis.sourceforge.net/Open_link_in_new_browser_window ]
John Nack on Adobe New digital photography guides from Adobe
 
[ http://blogs.adobe.com/jnack/2006/12/new_digital_photo_guides.html ]
Using and Understanding APIs for Terminal Server
 
[ http://www.microsoft.com/technet/archive/termsrv/maintain/featusability/tsrvapi.... ]
uSTL
 
[ http://ustl.sourceforge.net ]
Codeproject: Windows-based application over Terminal Services using WtsAPI32
 
[ http://www.codeproject.com/w2k/LiviuBirjegaCode3.asp ]
MSDN: Using Terminal Services Virtual Channels
 
[ http://msdn.microsoft.com/library/default.asp?url=/library/en-us/termserv/termse... ]
Codeproject: Extending Microsoft's Terminal Services Client To Provide Seamless Windows
 
[ http://www.codeproject.com/internet/tswindowclipper.asp ]
eBooks Search
 
[ http://www.google.com/coop/cse?cx=006685002943402371085%3Att2opmx09zw ]
Gamasutra: Streaming for Next Generation Games
 
[ http://www.gamasutra.com/features/20061130/lonn_01.shtml ]
Uncyclopedia
 
[ http://uncyclopedia.org ]
Gamasutra: The Miller's Tale: 3D Realms' Scott Miller
 
[ http://www.gamasutra.com/features/20061129/mcmaster_01.shtml ]
BioAPI Consortium
 
[ http://www.bioapi.org/ ]
Dec, 2006 ^
Pervouralsk
 
[ http://en.wikipedia.org/wiki/Pervouralsk ]
Renegade's Ericsson Mobile Phone Site
 
[ http://www.renegade-uiq.com ]
Stop Motion Piano And Drums
 
[ http://www.break.com/index/stop_motion_piano_and_drums.html ]
Symbian OS design faults
 
[ http://www.codeproject.com/ce/Symbian_OS_design_faults.asp ]
Valve goes multicore - Deadlocks, livelocks, and race conditions, oh my!
 
[ http://arstechnica.com/articles/paedia/cpu/valve-multicore.ars ]
Cross-platform game development and the next generation of consoles
 
[ http://arstechnica.com/articles/paedia/hardware/crossplatform.ars ]
A SIMPLE MULTI-PLATFORM APPROACH TO RENDERING TRANSLUCENT MATERIALS IN BLENDER
 
[ http://makewiki.aleppax.it/pmwiki/pmwiki.php/User/ANewMethodForSssShader ]
C++ Pitfalls by Cay S. Horstmann
 
[ http://horstmann.com/cpp/pitfalls.html ]
My Rant on C++'s operator new by David Mazieres
 
[ http://www.scs.cs.nyu.edu/~dm/c++-new.html ]
QUAKE 3 Forever
 
[ http://necromanthus.com/Games/ShockWave/quake3.html ]
The Shoulder
 
[ http://www.cane-toad.com/tuteRig_Shoulder.htm ]
Limb Deformation
 
[ http://www.mr-chompers.com/process/tips/limb_deformations.gif ]
Nov, 2006 ^
Liberated Games
 
[ http://liberatedgames.com/gamelisting.php ]
Ludwig: Character and Rig v1.0
 
[ http://cs.unm.edu/~sketch/gallery/resource/ludwig/ludwig.html ]
236703 - Object-oriented Programming - Course Material
 
[ http://webcourse.cs.technion.ac.il/236703/Spring2005/en/ho.html ]
XYSystem Components Help (XYNTService)
 
[ http://mysite.verizon.net/XiangYangL/XYContents.htm ]
Windows XP Pro Remote Desktop configuration
 
[ http://theillustratednetwork.mvps.org/RemoteDesktop/RemoteDesktopSetupandTrouble... ]
QuakeCon 2006 - John Carmack Keynote - Part 1
 
[ http://video.google.com/videoplay?docid=4796831649540797298&q=john+carmack ]
Introduction to the Diagrams of UML 2.0
 
[ http://www.agilemodeling.com/essays/umlDiagrams.htm ]
Tekkotsu Homepage
 
[ http://www.cs.cmu.edu/~tekkotsu/index.html ]
AspectC++
 
[ http://www.aspectc.org ]
Kent Beck: Ease At Work
 
[ http://video.google.com/videoplay?docid=7830246530742207581&q=developer ]
Blender Raytrace Baker 3
 
[ http://alienhelpdesk.com/index.php?id=22 ]
Luma Labs
 
[ http://luma.co.za/labs/ ]
Reliable Software - C++ Resources
 
[ http://www.relisoft.com/cpp.html ]
Active Object
 
[ http://www.relisoft.com/win32/Active/frame.htm#slide0001.htm ]
Google Video: Herb Sutter talk about Concur and C++ Futures
 
[ http://video.google.com/videoplay?docid=7625918717318948700&q=c%2B%2B ]
Google Video: Aspect Oriented Programming Radical Research in Modularity
 
[ http://video.google.com/videoplay?docid=8566923311315412414&q=programming ]
Google Video: Dan Ingalls Object-Oriented Programming
 
[ http://video.google.com/videoplay?docid=-2058469682761344178&q=programming ]
MIT sketching
 
[ http://www.youtube.com/watch?v=NZNTgglPbUA&eurl ]
GDC Radio
 
[ http://feeds.feedburner.com/GDCRadio ]
Oct, 2006 ^
Gamasutra: Multithreaded Game Engine Architectures (need login)
 
[ http://www.gamasutra.com/features/20060906/monkkonen_01.shtml ]
Ragnar Axelsson photographer
 
[ http://www.rax.is ]
3D Skyboxes
 
[ http://www.3delyvisions.com/skf1.htm ]
State Machine Design in C++ by David Lafreniere
 
[ http://www.ddj.com/dept/cpp/184401236 ]
A compile-time FSM generator.
 
[ http://www.cs.ualberta.ca/~graphics/software/boost/libs/mpl/doc/paper/html/examp... ]
Google Image Labeler
 
[ http://images.google.com/imagelabeler/ ]
Texturing theory by Ben Mathis
 
[ http://www.poopinmymouth.com/tutorial/tex_theory.htm ]
Normal Mapping: Theory and Practice
 
[ http://www.highend3d.com/maya/tutorials/texturing/229.html ]
Modeling, Texturing and Animating low-poly Lara Croft
 
[ http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=341&m... ]
Thread pools and work queues
 
[ http://www-128.ibm.com/developerworks/java/library/j-jtp0730.html ]
Building Coroutines
 
[ http://www.csl.mtu.edu/cs4411/www/NOTES/non-local-goto/coroutine.html ]
Sep, 2006 ^
FuBi: Automatic Function Exporting for Scripting and Networking
 
[ http://www.drizzle.com/~scottb/gdc/fubi-paper.htm ]
UML Pad
 
[ http://web.tiscali.it/ggbhome/umlpad/umlpad.htm ]
Five Worlds by Joel Spolsky
 
[ http://www.joelonsoftware.com/articles/FiveWorlds.html ]
Buzzmachines.com
 
[ http://web.hibo.no/~mva/whatisbuzz.php ]
Gem: A Generic Handle-Based Resource Manager
 
[ http://www.drizzle.com/~scottb/publish/gpgems1_resourcemgr.htm ]
GDAlgorithms-list - Game Development Algorithms
 
[ http://sourceforge.net/mailarchive/forum.php?forum=gdalgorithms-list ]
Spatial Index Demos
 
[ http://www.cs.umd.edu/~hjs/quadtree/index.html ]
GameEngine Blender-Material/GLSL Shader Document.
 
[ http://download.blender.org/documentation/GE/Blender.htm ]
BSoD-Introduction to the Game Engine - BlenderWiki
 
[ http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine ]
Python Scripting in Blender
 
[ http://www.blenderbuch.de/tutor/python1/python1_eng.html ]
BSoD/Introduction to Character Animation
 
[ http://mediawiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation ]
Alex Russell's Dos Game Programming in C for Beginners
 
[ http://www3.telus.net/alexander_russell/course/introduction.htm ]
Multithreading is hard
 
[ http://www.virtualdub.org/blog/pivot/entry.php?id=62 ]
SIGGRAPH 2006 papers on the web
 
[ http://www.cs.brown.edu/~tor/sig2006.html ]
RLE Sprites
 
[ http://www.nondot.org/sabre/graphpro/sprite3.html ]
Gamasutra: A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games (need login)
 
[ http://gamasutra.com/features/20060804/boutros_01.shtml ]
BBC: Searching for a mobile interface
 
[ http://news.bbc.co.uk/2/hi/programmes/click_online/5244584.stm ]
BACARDI Mojito Cocktails
 
[ http://www.bacardimojito.com ]
Aug, 2006 ^
Spaghettimoon free video tutorials
 
[ http://www.spaghettimoon.co.uk ]
IBM: Java Virtual Machine Profiler Interface
 
[ http://www.research.ibm.com/journal/sj/391/viswanathan.html ]
Introduction to Aspect-Oriented Programming
 
[ http://www.onjava.com/pub/a/onjava/2004/01/14/aop.html ]
Introducing the IBM-Sony-Toshiba Cell Processor — Part I the SIMD processing units
 
[ http://arstechnica.com/articles/paedia/cpu/cell-1.ars ]
CGTutorials.com Blender tutorials
 
[ http://www.cgtutorials.com/c3/Blender ]
project foxfire ball joint shoulder tutorial
 
[ http://ministryofdoom.org/cloud/foxfire/2006/07/ball-joint-shoulder-tutorial.htm... ]
Video Game Artist and Fan Community Polycount The Human Form - Male
 
[ http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=79146&page=2&fpart... ]
3D Human Modeling Tutorials by Peter Ratner
 
[ http://cal.jmu.edu/ratner/tutorials/ ]
Jorge Rocha - Advanced Rigging
 
[ http://kokcito.tk/tut/rig1.html ]
Modeling Joan of Arc by Michel Roger
 
[ http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp ]
LowPoly Character Modelling by Ben Mathis
 
[ http://67.15.36.49/team/Tutorials/benmathis/benmathis_1.asp ]
3D Total - Tutorials
 
[ http://www.3dtotal.com ]
Notes on 3D human modeling - Blender Artists Forums
 
[ http://blenderartists.org/forum/showthread.php?t=55491 ]
Fallout wastelands .)
 
[ http://www.webpark.ru/comments.php?id=13128 ]
Gamasutra: Programming the Cell Broadband Engine (need login)
 
[ http://gamasutra.com/features/20060721/chow_01.shtml ]
Blending Online
 
[ http://www.blending-online.co.uk ]
Blender 3D: Noob to Pro/Cool Things
 
[ http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Cool_Things ]
Manifesto for Agile Software Development
 
[ http://agilemanifesto.org ]
My Blender Game Engine Introduction
 
[ http://snowedin.net/ideas/My+Blender+Game+Engine+Introduction ]
Central Dauphin High School - Blender Basics 2nd Edition
 
[ http://www.cdschools.org/54223045235521/blank/browse.asp?a=383&BMDRN=2000&BCOB=0... ]
Valve's Portal video
 
[ http://www.youtube.com/watch?v=GWzmL05OlYA&search=valve ]
The Hobbit Guy - Tutorials
 
[ http://www.thehobbitguy.com/Tutorials.html ]
Arild Wiro Anfinnsen's Body modelling tutorial.
 
[ http://www.secondreality.ch/tutorials/tutorials.html ]
Character Modeling by Bay Raitt
 
[ http://cube.phlatt.net/home/spiraloid/tutorial/index.html ]
CGTalk - Topology research.
 
[ http://forums.cgsociety.org/showthread.php?s=&threadid=38469 ]
CGTalk - Body topology.
 
[ http://www.cgtalk.com/showthread.php?t=108412 ]
Subdivision modeling resource page.
 
[ http://maxrovat.sns.hu/subdiv/ ]
Vitaliy Naymushin
 
[ http://www.t3h-v.com ]
Blender Artists Forums, 3DGURU: Blender video tutorials
 
[ http://blenderartists.org/forum/showthread?t=56842 ]
Dedalo-3d.com
 
[ http://www.dedalo-3d.com ]
Problems with Armature?
 
[ http://www.blenderprojects.com/calvin/IK/ ]
yagapayanata: A little explanation about my rig.
 
[ http://members.lycos.co.uk/yagapayanata/yagapayanata_rig.html ]
Greybeard's Blender Tutorials
 
[ http://www.ibiblio.org/bvidtute/ ]
Gamasutra: The Designer's Notebook - Bad Game Designer, No Twinkie!, VII (need login)
 
[ http://www.gamasutra.com/features/20060710/adams_01.shtml ]
Elephants Dream
 
[ http://www.elephantsdream.org ]
Blizzard Fan Art Program
 
[ http://www.blizzard.com/inblizz/contests/artcontest2006/index.shtml ]
Gamasutra: Programming Multi-threaded Architectures: Interlocked Operations (need login)
 
[ http://www.gamasutra.com/features/20060630/paquet_01.shtml ]
DEEPER THAN WORDS
 
[ http://www.deeperthanwords.com ]
The Escapist - Afraid of the Dark
 
[ http://www.escapistmagazine.com/issue/51/9/ ]
Jul, 2006 ^
ClassBuilder
 
[ http://members.lycos.nl/JimmyVenema/ClassBuilder/ClassBuilder.htm ]
Jiri Soukup
 
[ http://www.writersunion.ca/s/soukup.htm ]
Persistent Objects and Data Structures controlled by UML
 
[ http://www.codefarms.com ]
Gamasutra: Video Games are Dead: A Chat with Storytronics Guru Chris Crawford (need login)
 
[ http://www.oonumerics.org/tmpw00/ ]
Workshop on C++ Template Programming
 
[ http://www.oonumerics.org/tmpw00/ ]
Gamasutra: Book Excerpt: Better Game Characters By Design (need login)
 
[ http://www.gamasutra.com/features/20060602/isbister_01.shtml ]
Free XML Tools
 
[ http://www.garshol.priv.no/xmltools/ ]
XML Data Binding Resources
 
[ http://www.rpbourret.com/xml/XMLDataBinding.htm ]
Xerces C++ Parser
 
[ http://xml.apache.org/xerces-c/ ]
XML Data Binding for C++
 
[ http://codesynthesis.com/products/xsd/ ]
Creating a Debugging and Profiling Agent with JVMTI
 
[ http://java.sun.com/developer/technicalArticles/Programming/jvmti/ ]
JVMTM Tool Interface
 
[ http://java.sun.com/j2se/1.5.0/docs/guide/jvmti/jvmti.html ]
Google Code Jam 2005
 
[ http://www.google.com/codejam/ ]
Jun, 2006 ^
...SOME OF MY LINKS HAVE BEEN LOST... :(
Circle-Drawing Algorithms
[ http://www.cs.unc.edu/~mcmillan/comp136/Lecture7/circle.html ]
A Fast Bresenham Type Algorithm For Drawing Circles
[ http://homepage.smc.edu/kennedy_john/BCIRCLE.PDF ]
Bresenham’s Algorithm
[ http://www.netnam.vn/unescocourse/computervision/63.htm ]
gameboy advance development
[ http://www.gbadev.org ]
Cubes
[ http://www.zeronews-fr.com/flash/cube.php ]
Practical UML: A Hands-On Introduction for Developers
 
[ http://bdn.borland.com/article/0,1410,31863,00.html ]
John Carmack discusses the new MegaTexture technology.
 
[ http://www.gamerwithin.com/?view=article&article=1319&cat=2 ]
The Shmem Library simplifies the use of shared memory.
 
[ http://ice.prohosting.com/newfunk/boost/libs/shmem/ ]
Intel Threading Building Blocks Beta Program
 
[ http://www.intel.com/cd/software/products/asmo-na/eng/272688.htm ]
SENG 609.04 Design Patterns - Graduate Course in Software Engineering
 
[ http://sern.ucalgary.ca/courses/SENG/609.04/W98/ ]
Recursion Programming
 
[ http://personal.vsnl.com/erwin/recursion.htm ]
C++ Idioms (in BREW): Better Interfaces
 
[ http://www.developer.com/ws/brew/article.php/3501761 ]
May, 2006 ^
MFC Property Pages
 
[ http://www.functionx.com/visualc/controls/propsheet.htm ]
Scott Burdick - Oil Painting Demonstration
 
[ http://www.burdicklyon.com/demoLetter.htm ]
Cambridge University Engineering Department - C++
 
[ http://www-h.eng.cam.ac.uk/help/tpl/languages/C%2b%2b.html ]
Apr, 2006 ^
C++ Future Directions in Language Innovation. /Herb Sutter/
 
[ http://microsoft.sitestream.com/PDC05/TLN/TLN309_files/Default.htm#nopreload=1&a... ]
Managing Concurrency: Latent Futures, Parallel Lives
 
[ http://gamearchitect.net/Articles/ManagingConcurrency1.html ]
MSLU: Develop Unicode Applications for Windows 9x Platforms with the Microsoft Layer for Unicode
 
[ http://msdn.microsoft.com/msdnmag/issues/01/10/MSLU/default.aspx ]
Fight the dialog units, DPI and Large Fonts
 
[ http://www.codeproject.com/wtl/wtlsetdpi.asp ]
Template Metaprograms
 
[ http://osl.iu.edu/~tveldhui/papers/Template-Metaprograms/meta-art.html ]
C++ Meta Programming Concepts and Results
 
[ http://home.fnal.gov/~wb/metaprogramming.ppt ]
Mar, 2006 ^
This repository is meant to store useful code snippets for GP32 developers.
 
[ http://www.gp32.co.nz/snippet.php ]
REALTIME RADIOSITY INTEGRATION
 
[ http://www.dee.cz/rri/index.html ]
Klimt - the Open Source 3D Graphics Library for Mobile Devices
 
[ http://studierstube.icg.tu-graz.ac.at/klimt/ ]
Car Physics for Games
 
[ http://home.planet.nl/~monstrous/tutcar.html ]
3D Graphics on Mobile Devices - Part 2: Fixed Point Math
 
[ http://www.flipcode.com/articles/article_mobilegfx02.shtml ]
Vincent - A 3-D Rendering Library for Mobile Devices
 
[ http://ogl-es.sourceforge.net/ ]
An Introduction to Fixed Point Math
 
[ http://www.bookofhook.com/Article/GameDevelopment/AnIntroductiontoFixedPoin.html ]
Fast Blit Strategies
 
[ http://www.mactech.com/articles/mactech/Vol.15/15.06/FastBlitStrategies/index.ht... ]
Programming Languages for Games (Tim Sweeney)
 
[ http://www.gamedev.net/community/forums/topic.asp?topic_id=373751 ]
Phonetics The Sounds of English and Spanish - The University of Iowa
 
[ http://www.uiowa.edu/%7Eacadtech/phonetics/ ]
English Pronunciation/Listening
 
[ http://international.ouc.bc.ca/pronunciation/ ]
Hekkus Sound System
 
[ http://www.shlzero.com/modules.php?name=Content&pa=showpage&pid=1 ]
ARM ASSEMBLER
 
[ http://www.heyrick.co.uk/assembler/ ]
Pete's Software Page
 
[ http://www.everett9981.freeserve.co.uk/pete.htm ]
FinalBurn.com
 
[ http://www.finalburn.com/index.html ]
Migrating to the eVC 4.0 Environment
 
[ http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnppcgen/html/e... ]
eMbedded Visual C++ ARM Compiler
 
[ http://blogs.msdn.com/windowsmobile/archive/2004/05/01/124620.aspx ]
Publications by Bjarne Stroustrup
 
[ http://public.research.att.com/~bs/papers.html ]
Feb, 2006 ^
STL and TR1: Part III
 
[ http://devnet.developerpipeline.com/documents/s=9843/q=1/cuj0602becker/0602becke... ]
STL and TR1: Part II
 
[ http://devnet.developerpipeline.com/documents/s=9843/q=1/cuj0601becker/0601becke... ]
STL and TR1: Part I
 
[ http://devnet.developerpipeline.com/documents/s=9843/q=1/cuj0512becker/0512becke... ]
Comparing XSI SDK and Maya SDK
 
[ http://softimage.wiki.avid.com/index.php/Comparing_XSI_SDK_and_Maya_SDK ]
Scott Meyers Articles and Interviews
 
[ http://www.aristeia.com/publications_frames.html ]
Objektova analyza, navrh a programovani (Czech)
 
[ http://objekty.vse.cz ]
MSVC 6.0 Sp5 Loki Port
 
[ http://fara.cs.uni-potsdam.de/~kaufmann/?page=lokiport ]
Gamasutra : Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation (need login)
 
[ http://www.gamasutra.com/features/20060105/davis_01.shtml ]
franck kobolt online portfolio
 
[ http://www.koboltart.com ]
Gamasutra : Using Vertex Texture Displacement for Realistic Water Rendering (need login)
 
[ http://www.gamasutra.com/features/20060103/kryachko_01.shtml ]
Jan, 2006 ^
History:
[2010]
[2009]
[2008]
[2007]
[2006]
[2005]
Jan, 2006 -
Dumped Links
- (c) Filip STOKLAS (FipS) -
[ www ]
[ Guest Book ]