www.4FipS.com]-      
[ FipS' NEWS ]-

 ABOUT FipS =
[ START HERE ]=
[ PROFILE ]-
[ GUESTBOOK ]-
[ FORUMS ]-

 COMPUTERS=
[ CODING ]-
[ FipS' CODE ]-
[ FSHUB ENG. ]-
[ OLD STUFF ]-

 ART & CG =
[ CG ART ]-
[ ARTWORKS ]-

 PHOTO =
[ * ABOUT ]-
[ SERIES ]-
[ SHOTS ]-
[ PANORAMAS ]-
[ MACROS ]-
[ TIMELAPSE ]-

Dumped Links - The links I visited in 2007!

Visitor Map      
= LINKS 
-[ CODING ]
-[ C++ ]
-[ GAME DEV ]
-[ GRAPHICS ]
-[ MATH ]
-[ LIBS ]
-[ PYTHON ]
-[ MOBILE ]
-[ FREE TOOLS ]

-[ CG ART ]
-[ PHOTO ]
-[ LEARN ENG ]

-[ E FRIENDS ]
-[ SELECTED ]
-[ MISC ]

= DUMPED 
-[ 2010 ] [ 07 ]
-[ 2009 ] [ 06 ]
-[ 2008 ] [ 05 ]


Dumped Links 2007:



Tinfoil Games - Daniel Dociu
 [ http://www.tinfoilgames.com ]

A Periodic Table of Visualization Methods
 [ http://www.visual-literacy.org/periodic_table/periodic_table.html ]

Best picture quality with 6 megapixels!
 [ http://6mpixel.org/en/ ]

Blender 3D Game Functions
 [ http://www.tutorialsforblender3d.com ]

Linked Lists - Incompatible with Parallel Programming?
 [ http://softwareblogs.intel.com/2007/12/20/linked-lists-incompatible-with-paralle... ]

Low-Poly Character Modeling and Texturing
 [ http://www.3dtotal.com/team/Tutorials_3/low_poly_character/low_poly_01.asp ]

Gen3. Blender tree generator.
 [ http://www.geocities.com/bgen3/ ]

Luxrender - Gallery
 [ http://www.luxrender2.org/index.php?option=com_content&view=article&id=61&Itemid... ]

 Member Function Pointers and the Fastest Possible C++ Delegates
 [ http://www.codeproject.com/KB/cpp/FastDelegate.aspx ]

Indigo Renderer - Home
 [ http://www.indigorenderer.com/joomla/ ]

Simbad Project Home
 [ http://simbad.sourceforge.net ]

BBC: In pictures: Japan's food crisis
 [ http://news.bbc.co.uk/2/shared/spl/hi/picture_gallery/07/asia_pac_japan0s_food_c... ]

BBC: Corn's key role as food and fuel
 [ http://news.bbc.co.uk/2/hi/americas/7149079.stm ]

Designing user interfaces for Windows Mobile 5.0-based applications
 [ http://www.windowsfordevices.com/articles/AT4228820897.html ]

BSoD/Introduction to Rigging
 [ http://wiki.blender.org/index.php/BSoD/Introduction_to_Rigging ]

Another Futuristic Thing
 [ http://blenderartists.org/forum/showthread.php?t=112182 ]

BBC: A very real future for virtual worlds
 [ http://news.bbc.co.uk/2/hi/technology/7144511.stm ]

BBC: Google debuts knowledge project
 [ http://news.bbc.co.uk/2/hi/technology/7144970.stm ]

The Traveler IQ Challenge
 [ http://www.travelpod.com/traveler-iq ]

PIRELLI CALENDAR - OFFICIAL SITE
 [ http://www.pirellical.com/thecal/home.html ]

Loox T830 - 4WinMobile.com
 [ http://www.4winmobile.com/forums/4wm-reviews-hardware/7933-loox-t830.html ]

The Best Pocket PC Freeware
 [ http://marcusvorwaller.com/blog/archives/2004/06/02/the-best-pocket-pc-freeware/ ]

How To Create Full-Screen Applications for the PocketPC
 [ http://support.microsoft.com/kb/266244 ]

Manager In A Strange Land: How Much Planning?
 [ http://www.gamedevblog.com/2007/12/manager-in-a-st.html ]

http--features-temp.cgsociety.org-gallerycrits-30696-30696_1197159033_large.jpg
 [ http://features-temp.cgsociety.org/gallerycrits/30696/30696_1197159033_large.jpg ]

Colors! is a simplistic digital application for Nintendo DS...
 [ http://www.collectingsmiles.com/colors/ ]

 Window Wrapper for WinCE Win32 dialog app
 [ http://www.codeproject.com/KB/mobile/ltwtdlg.aspx ]

BBC: Light to shrink computer clusters
 [ http://news.bbc.co.uk/2/hi/technology/7130416.stm ]

Windows CE Base Team Blog
 [ http://blogs.msdn.com/ce_base/ ]

Audio and Slides for Jonathan Blow's lecture at MIGS 2007, 'Design Reboot'.
 [ http://braid-game.com/news/?p=129 ]

 Flo-Joe for First Certificate, Certificate in Advanced English and Certificate of Proficiency in English
 [ http://www.flo-joe.co.uk ]

 First Certificate Teaching Resource
 [ http://www.cambridgeesol.org/teach/fce/index.htm ]

Toshiba Portege G900 Hard Reset
The unit needs to be off when performing the hard reset. Open the slider, press and hold the green function key (bottom left), press and hold the BS/Del key (top right), now press the power key till the led comes on, then let go of all the keys.
 [ http://myg900.com/index.php?act=Print&client=printer&f=19&t=55 ]

ZBrushCentral - Uncharted Drakes Fortune models
 [ http://www.pixolator.com/zbc/showthread.php?t=054100 ]

Justin Thomas - An Interview by Stephan Dube
 [ http://cgchannel.com/news/viewfeature.jsp?newsid=6729&pageid=0 ]

CGSociety - Team Fortress 2
 [ http://features.cgsociety.org/story_custom.php?story_id=4338 ]

Dec, 2007 ^

Socket Programming in C/C++
 [ http://parsys.cs.uic.edu/~solworth/sockets.pdf ]

SPENCER'S SOCKET SITE
 [ http://www.lowtek.com/sockets/ ]

Practical C++ Sockets
 [ http://cs.baylor.edu/~donahoo/practical/CSockets/practical/ ]

The Synthesis ToolKit in C++ (STK)
 [ http://ccrma.stanford.edu/software/stk/index.html ]

Spud
 [ http://d116.com/spud/index.html ]

An Introduction to Socket Programming by Reg Quinton
 [ http://www.uwo.ca/its/doc/courses/notes/socket/ ]

Visual C++ Debugging: How to manage memory leaks?
 [ http://www.codeguru.com/forum/showthread.php?t=312742 ]

BBC: EU ministers approve sat-nav deal
 [ http://news.bbc.co.uk/2/hi/science/nature/7120041.stm ]

BBC: Pros and cons of Europe's 'GPS'
 [ http://news.bbc.co.uk/2/hi/science/nature/7119176.stm ]

Darwinia Game
 [ http://www.darwinia.co.uk ]

U-M research seeks the seeds of violence
 [ http://www.umich.edu/news/research/story/violence.htm ]

Splendid Speaking
 [ http://www.splendidspeaking.podomatic.com ]

Google Maps with My Location (beta)
 [ http://www.google.com/gmm/mylocation.html?hl=en ]

Urban Dictionary
 [ http://www.urbandictionary.com ]

The Designer's Notebook: Ten Years Of Great Games
 [ http://www.gamasutra.com/view/feature/2377/the_designers_notebook_ten_years_.php ]

Alphabet Soup - Windows Mobile style
 [ http://www.christec.co.nz/blog/archives/19 ]

Issue with WM6 default LAP
 [ http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1888032&SiteID=1 ]

Programming with Asynchronous Sockets by Drew Sikora
 [ http://www.gamedev.net/reference/programming/features/asyncsock/ ]

Differences Between Windows and Unix Non-Blocking Sockets
 [ http://itamarst.org/writings/win32sockets.html ]

MSDN: Socket overlapped I/O versus blocking/nonblocking mode
 [ http://support.microsoft.com/kb/q181611/ ]

Socket Programming HOWTO by Gordon McMillan
 [ http://www.amk.ca/python/howto/sockets/ ]

Sockets Programming
 [ http://www.cs.tau.ac.il/~andelmni/courses/comnet03/notes/seminar2.ppt ]

Windows Mobile 5.0 Application Security
 [ http://msdn2.microsoft.com/en-us/library/ms839681.aspx ]

Winsock Programmer's FAQ
 [ http://tangentsoft.net/wskfaq/ ]

 Serj Tankian - Charades
 [ http://www.youtube.com/watch?v=6owCFAbTiKM ]

 Serj Tankian - Improvisational Noize
 [ http://www.youtube.com/watch?v=KE1qx077Nqk ]

C++ scoped static initialization is not thread-safe, on purpose!
 [ http://blogs.msdn.com/oldnewthing/archive/2004/03/08/85901.aspx ]

Check Mate Google Images
 [ http://www.bluehatseo.com/check-mate-google-images/ ]

Id's Carmack: World Of Warcraft The 'Train' Driving PC Gaming
 [ http://www.gamasutra.com/php-bin/news_index.php?story=16333 ]

What is the HINSTANCE passed to CreateWindow and RegisterClass used for?
 [ http://blogs.msdn.com/oldnewthing/archive/2005/04/18/409205.aspx ]

PSP store now available online via the PC
 [ http://www.pspfanboy.com/2007/11/20/psp-store-now-available-online-via-the-pc ]

Mandelbrot Chaos Zoom - Fractal Music - LSD
 [ http://www.youtube.com/watch?v=YdzVpcvZgNk ]

Teaching Speaking
 [ http://www.nclrc.org/essentials/speaking/spindex.htm ]

Serj Tankian - Charades
 [ http://video.google.com/videoplay?docid=402098811850567300&q=Serj+Tankian&total=... ]

Disney Chooses Prague as Mobile Games HQ
 [ http://www.next-gen.biz/index.php?option=com_content&task=view&id=7999&Itemid=2 ]

Downloads NVIDIA - Demos
 [ http://www.nzone.com/object/nzone_downloads_nvidia.html ]

Don't Follow the Lemmings - Chad Fowler XP West Michigan
 [ http://video.google.com/videoplay?docid=-8984753198261505541&hl=en ]

WebHDR Home
 [ http://luxal.dachary.org/webhdr/ ]

Silver Spaceship Software
 [ http://silverspaceship.com ]

GRAFICA Obscura
 [ http://www.graficaobscura.com/?/matrix/index.html ]

BBC: Cancer studies 'wasted millions'
 [ http://news.bbc.co.uk/2/hi/programmes/file_on_4/7098882.stm ]

BBC: Popping bubbles to treat cancer
 [ http://news.bbc.co.uk/2/hi/science/nature/7101622.stm ]

Sony cuts game designers' prices
 [ http://news.bbc.co.uk/2/hi/business/7101791.stm ]

Fight For Kisses ---- Wilkinson
 [ http://www.ffk-wilkinson.com ]

The Ultimate 'Bad Day at the Office' Compilation
 [ http://gorillamask.net/badday.shtml ]

Installing and running Windows Mobile 5+MSFP and Windows Mobile 6 standalone emulators
 [ http://msexchangeteam.com/archive/2007/09/17/447033.aspx ]

How to install the Microsoft Loopback adapter in Windows XP
 [ http://support.microsoft.com/kb/839013 ]

BBC: Future directions in computing
 [ http://news.bbc.co.uk/2/hi/technology/7085019.stm ]

IGDA Forum: Torpex's Fristrom On How Not To Schedule A Game Project
 [ http://www.gamasutra.com/php-bin/news_index.php?story=16221 ]

Client / Server Programming with TCP/IP Sockets
 [ http://devmentor.org/articles/network/Socket%20Programming.pdf ]

A Stream Socket API for C++
 [ http://www.pcs.cnu.edu/~dgame/sockets/socketsC++/sockets.html ]

 Serj Tankian - Empty Walls (Official Video)
I like that guy and SOD of course!
 [ http://video.google.com/videoplay?docid=402098811850567300&q=Serj+Tankian&total=... ]

try ruby! (in your browser)
 [ http://tryruby.hobix.com ]

Trimble Nomad
 [ http://www.handheldeurope.com/prod_nomad.asp?m1=products&m2=nomad ]

BBC: Shrinking chips use novel recipe
 [ http://news.bbc.co.uk/2/hi/technology/7085480.stm ]

BBC: Meeting the man behind Moore's Law
 [ http://news.bbc.co.uk/2/hi/technology/7080646.stm ]

pavlov.net Memory fragmentation
 [ http://www.pavlov.net/blog/archives/2007/11/memory_fragment.html ]

The Top 10 Myths of Video Game Optimization
 [ http://www.gamasutra.com/view/feature/1879/the_top_10_myths_of_video_game_.php?p... ]

Jake World - The Console / Computer Collection
 [ http://jakeworld.org/JakeWorld/main.php?main=collection/collection.php ]

BBC: Review: Apple iPhone
 [ http://news.bbc.co.uk/2/hi/technology/7079098.stm ]

How to kill a process given a name
 [ http://www.codeproject.com/threads/killprocess.asp?df=100&forumid=13850&exp=0&se... ]

 MSDN: Windows Mobile 6
 [ http://msdn2.microsoft.com/en-us/library/bb158486.aspx ]

MSDN: Get Embedded
 [ http://msdn2.microsoft.com/en-us/library/bb848024.aspx ]

MSDN: SPOT the Geek and Windows CE Drivers
 [ http://msdn2.microsoft.com/en-us/library/aa459176.aspx ]

 PDAdb.net - Comprehensive Database of PDA, PDA Phone, PNA & Smartphone Specifications
 [ http://pdadb.net ]

An incomplete list of Pocket PCs with USB host capability
 [ http://forum.mypdacafe.com/viewtopic.php?t=4177&postdays=0&postorder=asc&highlig... ]

USB Host - There are always possibilities!
 [ http://www.mypdacafe.com/articles.php?id=219 ]

PDAs: Best PDA with USB 2.0 Host Capability
 [ http://forums.cnet.com/5208-6140_102-0.html?forumID=57&threadID=223308&messageID... ]

A pocketful of Windows Mobile 6 smart phones
 [ http://reviews.cnet.com/4321-6452_7-6578592.html ]

Inter Process Communication & Synchronization by Petronel Bigioi
 [ http://geminga.nuigalway.ie/~p_bigioi/ct213/CT213_ProcessCommunication.ppt#256,1... ]

Kill-Safe Synchronization Abstractions
 [ http://www.google.com/search?num=100&hl=en&as_qdr=all&sa=X&oi=spell&resnum=0&ct=... ]

HP: Basic Threads Management
 [ http://www.docs.hp.com/en/5965-4642/ch01s11.html ]

BBC: Google pushes into mobile phones
 [ http://news.bbc.co.uk/2/hi/technology/7078921.stm ]

Writing emails: openings and endings
 [ http://www.bbc.co.uk/worldservice/learningenglish/grammar/learnit/learnitv245.sh... ]

 Memory marshalling in Windows CE
 [ http://www.windowsfordevices.com/articles/AT5831219184.html ]

User-Mode Interactions: Guidelines for Kernel-Mode Drivers
 [ http://download.microsoft.com/download/e/b/a/eba1050f-a31d-436b-9281-92cdfeae4b4... ]

 Posemaniacs
 [ http://www.posemaniacs.com ]

PS3 network enters record books
 [ http://news.bbc.co.uk/2/hi/technology/7074547.stm ]

Yafray as an Integrated External Renderer
 [ http://wiki.yafray.org/bin/view.pl/UserDoc/GauravGuide ]

NVArt - Introduction
 [ http://events.cgsociety.org/NVArt/index.php ]

AMD On Graphics: 360 and Wii GPU Guru Speaks
 [ http://www.gamasutra.com/view/feature/1995/amd_on_graphics_360_and_wii_gpu_.php ]

CGTalk - stupid object #1 Lawn Mower schumacher, kadeg boucher (3D)
 [ http://forums.cgsociety.org/showthread.php?threadid=554587&utm_medium=plugblock&... ]

Solving Website Google Indexing Problems
 [ http://www.ksl-consulting.co.uk/google_indexing_problem.html ]

 The Old New Thing Why are HANDLE return values so inconsistent
If you look at the various functions that return HANDLEs, you'll see that some of them return 0 and some of them return INVALID_HANDLE_VALUE!
 [ http://blogs.msdn.com/oldnewthing/archive/2004/03/02/82639.aspx ]

Nov, 2007 ^

Google Video: Blender Tricks - Episode 1
 [ http://video.google.com/videoplay?docid=4652535004829751918&q=blender&total=1260... ]

The Andy Rig 1.4.5
 [ http://highend3d.com/maya/downloads/character_rigs/The-Andy-Rig-4697.html?sheet=... ]

An Introduction to Processes: Asynchronous Process Notification
 [ http://www.codeproject.com/threads/asyncprocnotify.asp ]

A newbie's elementary guide to spawning processes
 [ http://www.codeproject.com/system/newbiespawn.asp ]

FreeRice
 [ http://www.freerice.com ]

MSDN: Manifest Files Reference
 [ http://msdn2.microsoft.com/en-us/library/aa375632.aspx ]

BBC: Leopard: Does it roar or whimper?
 [ http://news.bbc.co.uk/2/hi/technology/7066995.stm ]

_WIN32_WCE meaning
 [ http://www.pocketpcjunkies.com/Uwe/Forum.aspx/wince-vc/5420/WIN32-WCE-meaning ]

 _WIN32_WCE is hex and not decimal in VS2005
 [ http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=500260&SiteID=1 ]

Attic Fire Architecture Photography - Luxury Hotels, Resorts, Architectural
 [ http://www.atticfirearchitecture.com/main.htm ]

Pixelmator
 [ http://www.pixelmator.com ]

Some notes on lock-free and wait-free algorithms
 [ http://www.audiomulch.com/%7Erossb/code/lockfree/ ]

Valve Publicatons
 [ http://www.valvesoftware.com/publications.html ]

Insomniac Games R&D
 [ http://www.insomniacgames.com/tech/techpage.php ]

BBC: Humans failing the sustainability audit
 [ http://news.bbc.co.uk/2/hi/science/nature/7060072.stm ]

BBC: Virtual worlds threaten 'values'
 [ http://news.bbc.co.uk/2/hi/technology/7061641.stm ]

C++: Removing duplicates from a range
std::unique needs a sorted range. It checks each two consecutive elements for equivalence.
 [ http://articles.techrepublic.com.com/5100-22_11-1052159.html ]

Cellphones Sun Scrapping Mobile Java, Moving Devices to Standard Java
 [ http://gizmodo.com/gadgets/cellphones/sun-scrapping-mobile-java-moving-devices-t... ]

Nikon D80 Write Speed
 [ http://www.robgalbraith.com/bins/multi_page.asp?cid=6007-8531 ]

Video3000
 [ http://video3000.de ]

Understanding the consequences of WAIT_ABANDONED
 [ http://blogs.msdn.com/oldnewthing/archive/2005/09/12/463977.aspx ]

PDF 2 PSP
 [ http://pdf2psp.sourceforge.net ]

PlayStation Portable News - PSP Updates
 [ http://pspupdates.qj.net ]

Street Fighter 4 Teaser
 [ http://stage6.divx.com/user/The_Alperia_Vision/video/1752409/Street-Fighter-4-Te... ]

 furiae
Dark fairies, that's what I like! I always wanted to create a Dark Section on my site, this could encourage me a lot...
 [ http://www.furiae.com ]

XXX.exe is not a valid Pocket PC Application: Troubleshooting guidelines
 [ http://windowsmobilepro.blogspot.com/2006/05/xxxexe-is-not-valid-pocket-pc.html ]

_tWinMain
_tWinMain is the Windows-only Generic version of the function
 [ http://www.globalyzer.com/gi/help/gihelp/unsafeMethod/WinMain.htm ]

MSDN: ActivateService
 [ http://msdn2.microsoft.com/en-us/library/ms938133.aspx ]

Re: Windows Mobile 5.0 Now Has a Console!
\HKEY_LOCAL_MACHINE\Drivers\Console\OutputTo needs to be set to 0 !
 [ http://osdir.com/ml/python.windows-ce/2006-12/msg00003.html ]

Welcome to Dylan Cole Studio
 [ http://www.dylancolestudio.com ]

Smartphone & Pocket PC magazine Forum - Tip #169 Command Prompt on Pocket PCs
To open the command prompt window on a Pocket PC, hold down the action/enter button and tap and hold on the clock in the top menu bar. Use right-CTRL in the Windows Mobile Emulator!
 [ http://www.pocketpcmag.com/forum/topic.asp?TOPIC_ID=404 ]

Windows Mobile Developer Power Toys
 [ http://www.microsoft.com/downloads/details.aspx?FamilyID=74473fd6-1dcc-47aa-ab28... ]

DOS-like command prompt and (DOS) scripting on the Pocket PC - a roundup
 [ http://www.pocketpcthoughts.com/forums/viewtopic.php?p=343097 ]

ActiveSync/Emulator FAQ
 [ http://www.daycounter.com/LabBook/ActiveSync-Emulator-FAQ.phtml ]

 TRE Pocket PC - A free Pocket PC Registry Editor
It supports copy&paste, import&export and more...
 [ http://www2r.biglobe.ne.jp/~tascal/download/pocketpc/tre_e.htm ]

The Ultimate Roundup of Registry Editors for the Pocket PC
 [ http://www.pocketpcmag.com/blogs/menneisyys/UltimateRoundupOfRegistryEditors.asp ]

 PocketConsole
 [ http://www.symbolictools.de/public/pocketconsole/ ]

BBC: Machinima waits to go mainstream
 [ http://news.bbc.co.uk/2/hi/technology/7045018.stm ]

Al's Game Programming Blog
 [ http://alpatrick.blogspot.com ]

Open Source & Low Cost Game Engines
 [ http://ludocraft.oulu.fi/elias/dokumentit/open_source_game_engines.pdf ]

XCppRefl - C++ Reflection Library
 [ http://www.extreme.indiana.edu/reflcpp/ ]

C++ Reflection
 [ http://www.cs.indiana.edu/~chiuk/talks/031001-LLNL/reflection.ppt ]

Project Verse
 [ http://verse.blender.org ]

Target Machine Link Error
PPC 2003 = ARM(ARMV4), PPC 5.0 = THUMB(ARMV4I)
 [ http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=122058&SiteID=1 ]

 Win32 Programming
Quite usefull and simple Win32 samples.
 [ http://www.functionx.com/win32/ ]

BBC: Universal avatars bestride worlds
 [ http://news.bbc.co.uk/2/hi/technology/7038039.stm ]

PSP Flash Gaming
 [ http://www.pspflashgaming.com ]

Free PSP Wallpapers
 [ http://www.plasmadesign.co.uk/PSP.htm ]

BBC: On the road with wi-fi and video
 [ http://news.bbc.co.uk/2/hi/technology/7033352.stm ]

libMesh - C++ Finite Element Library
 [ http://libmesh.sourceforge.net/index.php ]

Reflex - C++ Reflection
 [ http://seal-reflex.web.cern.ch/seal-reflex/index.html ]

Boost Python Tutorial
 [ http://www-eleves-isia.cma.fr/documentation/BoostDoc/boost_1_29_0/libs/python/do... ]

GCC-XML
 [ http://public.kitware.com/GCC_XML/HTML/Index.html ]

Content Management for Halo 2 and Beyond by Matthew Noguchi, Bungie Studios
 [ http://nikon.bungie.org/misc/gdc2005_mnoguchi/ ]

Character types in C and C++
 [ http://www.trilithium.com/johan/2005/01/char-types/ ]

.. [ Jiri FAMiNE Cermak ] .. photographer
 [ http://www.jiricermak.com ]

BBC: Sony offers cut-price PlayStation
 [ http://news.bbc.co.uk/2/hi/technology/7030164.stm ]

PSP Video 9 - PSP Video Converter
 [ http://www.pspvideo9.com ]

BBC: Audio slideshow: Reporting the 'space race'
 [ http://news.bbc.co.uk/2/hi/in_depth/629/629/7018809.stm ]

BBC: Sputnik 'was force for world peace'
 [ http://news.bbc.co.uk/2/hi/science/nature/6965717.stm ]

Ivan Rynda dreni CT24 (CZ)
 [ http://www.youtube.com/watch?v=WxIN0fHxTMw ]

volatile - Multithreaded Programmer's Best Friend
If you have variables of primitive type that must be shared among multiple threads, declare those variables volatile.
 [ http://www.ddj.com/cpp/184403766 ]

Oct, 2007 ^

The One: A Singleton Discussion
 [ http://www.gamedev.net/reference/articles/article1825.asp ]

ROMAN SLUKA Photography
 [ http://www.photosluka.com ]

AE/AF-Lock mysteries solved with AF-S and AF-C
 [ http://forums.dpreview.com/forums/readflat.asp?forum=1034&message=11527835&chang... ]

BBC: Space bugs become more dangerous
 [ http://news.bbc.co.uk/2/hi/science/nature/7011828.stm ]

MRC coating, B+W Filter, Jos. Schneider Optische Werke
 [ http://www.schneider-kreuznach.com/knowhow/mrc_e.htm ]

Common Errors in English
 [ http://www.wsu.edu/~brians/errors/ ]

LibCMT - Overview
 [ http://libcmt.sourceforge.net ]

Writing DLLs
 [ http://www.openwatcom.org/index.php/Writing_DLLs ]

Daniel Vojtech Photography
 [ http://mullen.wz.cz ]

YouTube: Silent Hill 4 Unseen
 [ http://video.google.com/videoplay?docid=237923065468624735&q=soul+calibur&total=... ]

Alphablending with NETCF
 [ http://blogs.msdn.com/chrislorton/archive/2006/04/07/570649.aspx ]

Milkytracker - Multiplatform FT2 compatible tracker
 [ http://www.milkytracker.net ]

CGSociety - EA Europe's Matthew Jeffery
 [ http://features.cgsociety.org/story_custom.php?story_id=4243 ]

The Cold Rush
 [ http://www.thecoldrush.com ]

Apple - Trailers - Iron Man - Trailer - Large
 [ http://www.apple.com/trailers/paramount/ironman/large_trailer.html ]

 Synchronization Primitives New To Windows Vista
 [ http://msdn.microsoft.com/msdnmag/issues/07/06/Concurrency/default.aspx ]

machinarium
 [ http://machinarium.com ]

Sep, 2007 ^

Screen-Space Ambient Occlusion
 [ http://www.gamedev.net/community/forums/topic.asp?topic_id=463075 ]

WindowsMobileToday Software Pocket PC Screen Capture
 [ http://www.pocketpccity.com/software/pocketpc/graphics-screencapture-datesort-1.... ]

The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC
 [ http://www.gamasutra.com/view/feature/1623/the_tao_of_id__kevin_cloud_steve_.php ]

WTL Helper
 [ http://salos.narod.ru/eng/WTLHelper/WTLHelper.html ]

e-gold... Internet payments, 100% backed by gold
 [ http://www.e-gold.com ]

The ctypes package
 [ http://python.net/crew/theller/ctypes/ ]

Python CE
 [ http://pythonce.sourceforge.net ]

 Brom
 [ http://www.bromart.com/index.html ]

List files recursivly with Python.
 [ http://snippets.dzone.com/posts/show/644 ]

Cutting Maps of the World with GoogleMV
 [ http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=80827 ]

JUDr.PhDr.Mgr. et Mgr.Henryk Lahola - Karlovu Univerzitu vystudoval v Praze (CZ)
WTF is this!?!??!!!
 [ http://henryklahola.nazory.cz ]

HoneyBlaster - pixeled game in resolution 160x100
 [ http://lowfuel.melnicek.cz/honeyblaster/index.php ]

Img2Ozf convertor (to OziExplorer and OziExplorerCE)
 [ http://www.rtm.es/img2ozf.htm ]

GoogleOzi
 [ http://www.zubak.sk/GoogleOzi/ ]

OziExplorerCE
 [ http://www.oziexplorer3.com/ozice/oziexplorerce1.html ]

 Pocket PC Freeware
 [ http://www.pocketpcfreewares.com/en/index.php ]

The G2-Buffer Framework
 [ http://www.vis.uni-stuttgart.de/~weiskopf/publications/simvis04.pdf ]

Deferred Rendering in Killzone
 [ http://www.develop-conference.com/developconference/downloads/vwsection/Deferred... ]

Owner Drawn WTL Controls
 [ http://www.codeproject.com/wtl/ownerdrawn.asp ]

MSDN: Taking Advantage of High-Definition Mouse Movement
Overall, using DirectInput offers no advantages when reading data from mouse or keyboard devices... :)
 [ http://msdn2.microsoft.com/en-us/library/bb206183.aspx ]

Lost America Gallery
 [ http://www.lostamerica.com ]

 MSDN: Lockless Programming Considerations for Xbox 360 and Microsoft Windows
Non-Atomic Operations, Reordering, and more...
 [ http://msdn2.microsoft.com/en-us/library/bb310595.aspx ]

Results of some quick research on timing in Win32
 [ http://www.geisswerks.com/ryan/FAQS/timing.html ]

 New Team Fortress 2 Tech Movie
 [ http://www.shacknews.com/onearticle.x/48454 ]

YouTube: Women In Film
 [ http://www.youtube.com/watch?v=vEc4YWICeXk&feature=dir ]

PREVIEW: BioShock
 [ http://www.next-gen.biz/index.php?option=com_content&task=view&id=6780&Itemid=51 ]

THE 30 DEFINING MOMENTS IN GAMING
 [ http://www.next-gen.biz/index.php?option=com_content&task=view&id=6818&Itemid=2 ]

YouTube: Simpsons 300 Trailer
 [ http://video.google.com/videoplay?docid=-2360422326302214193&q=the+simpsons+300&... ]

Regular Expression Quick Start
 [ http://www.regular-expressions.info/quickstart.html ]

Remap the Capslock Key in Windows XP, 2000, and 2003
 [ http://www.usnetizen.com/fix_capslock.html ]

Five ways to get insane productivity boosts
 [ http://skwpspace.com/2006/10/03/five-ways-to-get-insane-productivity-boosts/ ]

Blogger Finds Y2K Bug in NASA Climate Data
 [ http://www.dailytech.com/Blogger+finds+Y2K+bug+in+NASA+Climate+Data/article8383.... ]

YouTube: Sonique-Another World
 [ http://www.youtube.com/watch?v=OuwSLjLtJWo ]

YouTube: Spoony Experiment - Samurai Zombie Nation Rant
 [ http://www.youtube.com/watch?v=9sZG7Y7CdTc&mode=related&search= ]

YouTube: Spoony Experiment - The Thing (PC) Part 2
 [ http://www.youtube.com/watch?v=16dfCv-yQgE&mode=related&search= ]

YouTube: Spoony Experiment - The Thing (PC) Part 1
 [ http://www.youtube.com/watch?v=AfVRnVCzq5c&mode=related&search= ]

YouTube: FILM VAULT REVIEWS: The Thing
 [ http://www.youtube.com/watch?v=Y3wxULpwxRo&mode=related&search= ]

YouTube: The Thing Theme (1982)
 [ http://www.youtube.com/watch?v=2lembfxVmKw&mode=related&search= ]

 YouTube: The Thing Trailer (1982)
I love this one!
 [ http://www.youtube.com/watch?v=J4_6equEYKI&mode=related&search= ]

YouTube: Quake 3 PocketPC Server
 [ http://www.youtube.com/watch?v=tNJXjNBgmLs&mode=related&search= ]

Google Video: SIGGRAPH Music Table
 [ http://video.google.com/videoplay?docid=-435229589858888131&q=siggraph+2007&tota... ]

Creating Custom Controls from scratch
 [ http://www.catch22.net/tuts/custctrl.asp ]

WTL for MFC Programmers, Part VIII - Property Sheets and Wizards
There are two sets of notification handlers, due to a design change between WTL 3 and 7!
 [ http://www.codeproject.com/wtl/WTL4MFC8.asp ]

Understanding State Pattern in C++
 [ http://www.codeproject.com/useritems/StatePattern.asp ]

Finite State Machines (FSM)
 [ http://ai-depot.com/FiniteStateMachines/ ]

SIGGRAPH 2007 Papers
 [ http://video.google.com/videoplay?docid=-435229589858888131&q=siggraph+2007&tota... ]

Flashback!
 [ http://video.google.com/videoplay?docid=-4709539719450368554&q=finite+state+mach... ]

Designing Windows GUI Plumbing
 [ http://discuss.fogcreek.com/joelonsoftware3/default.asp?cmd=show&ixPost=95263&ix... ]

Pinocchio
 [ http://www.youtube.com/watch?v=hgiQq0_sWFo ]

Welcome to my site - Sven Forstmann
 [ http://www.xinix.org/sven/main/ ]

 MIT: Professor Strang's Linear Algebra Class Lecture Videos
 [ http://web.mit.edu/18.06/www/Video/video-fall-99-new.html ]

MSDN: How to Create, Customize, and Debug an Image for the Windows CE 5.0 Emulator
 [ http://msdn2.microsoft.com/en-us/library/Aa446910.aspx ]

MSDN: Platform Settings: Build Options Tab
 [ http://msdn2.microsoft.com/en-us/library/ms934283.aspx ]

MSDN: Kernel Independent Transport Layer
 [ http://msdn2.microsoft.com/en-us/library/ms901824.aspx ]

MSDN: Tutorial - Using Platform Builder with the Emulator
 [ http://msdn2.microsoft.com/en-us/library/ms918494.aspx ]

MSDN: LASS Samples
 [ http://msdn2.microsoft.com/en-us/library/ms936998.aspx ]

INDUSTORIOUS CLOCK MONOCRAFTS 3.0
 [ http://www.yugop.com/ver3/stuff/03/fla.html ]

Warfare First Fully-Armed Robots Patrolling in Iraq
 [ http://gizmodo.com/gadgets/warfare/first-fully+armed-robots-patrolling-in-iraq-f... ]

Creating a LAP
 [ http://channel9.msdn.com/wiki/default.aspx/MobileDeveloper.CreatingALap ]

Juan Buhler - PHOTOS
 [ http://www.jbuhler.com ]

Apogee / id Software TV Interview - 1992
 [ http://video.google.com/videoplay?docid=-2687646719459406159&q=shader&total=651&... ]

 Vertex Buffer in Direct3D 10
Although I don't want to start with DirectX 10 now (mainly because it's Vista only!), it's worth reading the comparisonů
 [ http://members.gamedev.net/jhoxley/directx/DirectX10/VertexBuffersinDirect3D10.h... ]

Nvidia 8800 Demo model of Adrianne Curry
 [ http://video.google.com/videoplay?docid=5833678971768751823&q=hlsl+shaders&total... ]

Shader Programming Part I Fundamentals of Vertex Shaders
 [ http://www.gamedev.net/columns/hardcore/dxshader1/ ]

Aug, 2007 ^

An introduction to the High Level Shading Language with a simple example.
 [ http://www.fairyengine.com/articles/hlsl2sided.htm ]

The first Vertex Shader
 [ http://www.riemers.net/eng/Tutorials/DirectX/Csharp/Series3/Vertex_Shader.php ]

Francis Fukuyama
 [ http://en.wikipedia.org/wiki/Francis_Fukuyama ]

 MSDN: Customizing StartUI or Control Panel to Use LASS
 [ http://msdn2.microsoft.com/en-us/library/ms925905.aspx ]

Travel photo gallery and stock photographs - high quality photos by Frantisek Staud
 [ http://www.phototravels.net ]

Windows Mobile 5.0 Local Authentication Sub System (LASS) - Part 3
 [ http://blogs.msdn.com/marcpe/archive/2005/12/08/501576.aspx ]

Windows Mobile 5.0 Local Authentication Sub System (LASS) - Part 2
 [ http://blogs.msdn.com/marcpe/archive/2005/12/06/500591.aspx ]

Windows Mobile 5.0 Local Authentication Sub System (LASS) - Part 1
 [ http://blogs.msdn.com/marcpe/archive/2005/11/22/495780.aspx ]

Let Me In: Pocket PC User Interface Password Redirect Sample
 [ http://support.microsoft.com/default.aspx?scid=kb;en-us;314989 ]

WinCE Password protection
 [ http://www.pocketpcdn.com/sections/password.html ]

Windows Mobile Code Security
 [ http://www.microsoft.com/uk/msdn/security/mobile_security_may06.mspx ]

 NVIDIA Demo: Human Head
Nice!
 [ http://www.ozone3d.net/smf/index.php/topic,624.0.html ]

Tipy a triky pro fotografie (CZ)
 [ http://www.fotoroman.cz/techniques2/photo_tips.htm ]

XOR cipher
sometimes, that's enough: A ^ 0 = A; A ^ A = 0; B ^ A ^ A = B ^ 0 = B ... bingo (just for fun (swap): x = x ^ y; y = x ^ y; x = x ^ y;)
 [ http://en.wikipedia.org/wiki/XOR_cipher ]

English Conjuctions
 [ http://www.fortunecity.com/bally/durrus/153/gramch28.html ]

Column Vectors Vs. Row Vectors by Steve Hollasch
 [ http://steve.hollasch.net/cgindex/math/matrix/column-vec.html ]

Column vs Row Vectors by Chris Hecker
 [ http://www.chrishecker.com/Column_vs_Row_Vectors ]

Tomb Raider Legend Modding, Costumes & Texturing
 [ http://www.tombraiderforums.com/showthread.php?t=58943 ]

CS 638: Computer Games Technology
 [ http://www.cs.wisc.edu/graphics/Courses/638-f2001/lectures/ ]

Stencil Shadow Volumes by Jukka Kainulainen
 [ http://www.niksula.hut.fi/~jkainula/pdfs/stencilshadows.pdf ]

Lighting ─ per-pixel shading and optimizations for Direct3D 8
 [ http://pisa.ucsd.edu/cse125/2006/Papers/Lighting-Per_Pixel_Shading_and_Optimizat... ]

Real-Time Lighting with Shaders by David Hart
 [ http://www.davidhart.info/files/project%20report.pdf ]

Shadow Mapping and Shadow Volumes
 [ http://www.devmaster.net/articles/shadow_techniques/ ]

Parallel Patterns for Synchronization on Shared-Memory Multiprocessors
 [ http://c2.com/ppr/mutex/mutexpat.html ]

x86-64 Machine-Level Programming
 [ http://www.cs.cmu.edu/~fp/courses/15213-s06/misc/asm64-handout.pdf ]

The Black Frog's Blog
 [ http://web.mac.com/theblackfrog/iWeb/Dynamografika/BFblog/BFblog.html ]

Brooks' law
 [ http://en.wikipedia.org/wiki/Brooks'_law ]

Hitting the High Notes
 [ http://www.joelonsoftware.com/articles/HighNotes.html ]

Programming Language Inventor or Serial Killer?
 [ http://www.mattround.freeserve.co.uk/files/killerquiz.swf ]

Gamasutra: Messing with Tangent Space
 [ http://www.gamasutra.com/view/feature/1515/messing_with_tangent_space.php ]

The 'Double-Checked Locking is Broken' Declaration
 [ http://www.cs.umd.edu/~pugh/java/memoryModel/DoubleCheckedLocking.html ]

Run Your Applications on a Variety of Desktop Platforms with Terminal Server
 [ http://www.microsoft.com/msj/1298/terminalserver/terminalserver.aspx ]

RDP Registry Settings
 [ http://msdn2.microsoft.com/en-US/library/aa912846.aspx ]

Hacking the CPropertySheet
 [ http://www.codeguru.com/cpp/controls/propertysheet/article.php/c3973/ ]

Changing the Colors of a WTL Dialog (The Easy Way)
 [ http://www.codeproject.com/wtl/ChangeColorWtlDlg.asp ]

Creating a Property Sheet Inside a Dialog
 [ http://www.codeguru.com/Cpp/controls/propertysheet/article.php/c583 ]

Warwick iCast - Week 22
 [ http://www2.warwick.ac.uk/newsandevents/icast/archive/week22/ ]

How can I create a wizard style dialog?
 [ http://www.pocketpcdn.com/articles/articles.php?&atb.set(c_id)=72&atb.set(a_id)=... ]

Camera Control in Computer Graphics by Marc Christie and Patrick Olivier
 [ http://homepages.cs.ncl.ac.uk/p.l.olivier/Publications_files/OlivierEGStar.pdf ]

Using Technology to Create Believable 3D Characters by Jeff Lander
 [ http://www.gamasutra.com/features/gdcarchive/2000/lander.doc ]

Gamasutra: Die Without Regret: An Interview With Goichi Suda
 [ http://www.gamasutra.com/view/feature/1512/die_without_regret_an_interview_.php?... ]

Resizable Property Sheet/Wizard using CDialogResize
 [ http://www.codeproject.com/wtl/ResizProSheetTempl.asp ]

Creating a Property Sheet Inside a Dialog
 [ http://www.codeguru.com/cpp/controls/propertysheet/article.php/c583/ ]

When Bad Is Good Money by Dan Eden
 [ http://www.mondovista.com/money.html ]

Stuttgart Neural Network Simulator
 [ http://www-ra.informatik.uni-tuebingen.de/SNNS/ ]

Robert Mekis - Photos
 [ http://www.robertmekis.com/?kateg=photos ]

Monitor Calibration skriker
 [ http://fredfred.net/skriker/index.php/monitor-calibration/ ]

Calibrating your monitor to view the photographs correctly
 [ http://homepage.mac.com/drjohn/calibration/calibration.html ]

Monitor calibration and gamma
 [ http://hea-www.harvard.edu/~maxim/personal/nkoren_gamma.html ]

3D TOMB II
 [ http://www.3dtomb2.com ]

FlexibleLove Experimental Furniture Made From Cardboard
 [ http://www.flexiblelove.com ]

Jul, 2007 ^

Maths - Quaternion Transforms - Martin Baker
 [ http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transf... ]

Specifying C++ Concepts
 [ http://www.research.att.com/~bs/popl06.pdf ]

Codeproject: WTL OptionSheet, Part I - Using COptionSheet and CPropSheet
 [ http://www.codeproject.com/wtl/OptionSheetPartI.asp ]

Adobe Open Source Overview
 [ http://opensource.adobe.com/group__asl__overview.html ]

PV189: Vypocty v pocitacove grafice (Cz)
 [ http://www.fi.muni.cz/~ptx/PV189/ ]

CSE 169: Computer Animation
 [ http://graphics.ucsd.edu/courses/cse169_w04/ ]

BBC: Banned video game is 'fine art'
 [ http://news.bbc.co.uk/2/hi/technology/6225286.stm ]

 Prometeus The future of Media
 [ http://www.casaleggioassociati.it/thefutureofmedia/ ]

SQLite home page
 [ http://www.sqlite.org ]

Read the sunspots
 [ http://www.canada.com/nationalpost/financialpost/comment/story.html?id=597d0677-... ]

http--www.hurrican-game.de-
 [ http://www.hurrican-game.de ]

xanthic eye WALLPAPERS, ICONS, SKINS, THEMES, TUTORIALS AND MORE
 [ http://www.xanthic.net/home.php ]

Adobe Photoshop CS3 Digital camera raw file support
 [ http://www.adobe.com/products/photoshop/cameraraw.html ]

Freegame.cz - LowFuel (Cz)
 [ http://www.freegame.cz/clanek.php?id=305 ]

Security Briefs Password Minder Internals -- MSDN Magazine, October 2004
 [ http://msdn.microsoft.com/msdnmag/issues/04/10/SecurityBriefs/ ]

Windows CE Programming For Pocket PC In A Nutshell
 [ http://www.ece.northwestern.edu/EXTERNAL/realtime/windows.pdf ]

Registry Editor for Windows CE
 [ http://www.codeproject.com/ce/redit.asp?df=100&forumid=3282&exp=0&select=957837 ]

 Nikkor AF-S 18-135mm f/3.5-5.6 G IF-ED DX Review / Test Report
The one I've bought...
 [ http://www.photozone.de/8Reviews/lenses/nikkor_18135_3556/index.htm ]

 NAB Videos
 [ http://www.visionresearch.com/index.cfm?sector=htm/files&page=NAB_Videos ]

__declspec(dllexport) required on function declaration in dll source code - MSDN Forums
If you want to export 'extern "C" void __stdcall Foo()' from a DLL and don't want a decorated name, use a .def file instead of '__declspec(dllexport)' !!!
 [ http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1020575&SiteID=1 ]

The Joel on Software Discussion Group - C Dll's from VB 6.0
 [ http://discuss.joelonsoftware.com/default.asp?joel.3.300127.14 ]

Canon 400D vs. Nikon D80 vs. Sony A100
 [ http://www.cameralabs.com/features/10Megapixel_DSLR_test/ ]

Ridiculously Cool Technology
 [ http://www.break.com/index/ridiculously-cool-technology-from-microsoft.html ]

Microsoft 'Surface' - The Possibilities
 [ http://www.designportal.cz/video-detail.html?id=6VfpVYYQzHs ]

czCube Introduction - Objectives of project
 [ http://www.czcube.cz/en/index.html ]

Detecting a HMODULE/HINSTANCE Handle Within the Module You're Running In
 [ http://www.codeguru.com/cpp/w-p/dll/tips/article.php/c3635/ ]

Algorithm Library Design Lecture Notes
 [ http://photon.poly.edu/~hbr/cs903-F00/lib_design/notes/ ]

Belgian photographer - Koen Demuynck
 [ http://www.koendemuynck.com ]

The Code Project Visual C++ Forum FAQ
 [ http://www.codeproject.com/cpp/cppforumfaq.asp ]

Jun, 2007 ^

ZBrush : Retopo - Cyborg Head Tutorial
 [ http://www.zbrush.info/wiki/index.php/Image:MakingLayerV2_50.jpg ]

 POLYNOID digital works
 [ http://www.cgportal.de/polynoid/458nm_view.html ]

 Fallout 3
I love the series!
 [ http://fallout.bethsoft.com/ ]

Gamasutra: Propagation of Visual Entity Properties Under Bandwidth Constraints
 [ http://www.gamasutra.com/view/feature/1421/propagation_of_visual_entity_.php ]

Little robotics and mechanical models for education and pleasure (CZ)
 [ http://www.hobbyrobot.cz ]

 Chalk Game
 [ http://www.konjak.org/chalk.htm ]

Transitive and Intransitive Verbs
 [ http://www.arts.uottawa.ca/writcent/hypergrammar/trnsintr.html ]

Playing Video Games - BBFC Publishes Research
 [ http://www.bbfc.co.uk/news/stories/20070417.html ]

 Atari - US - Loco Mania - PC CD-ROM
 [ http://atari.com/us/games/locomania/pc ]

 Dougbots Craptacula Sketchbook - ConceptArt.org Forums
 [ http://www.conceptart.org/forums/showthread.php?t=48914 ]

Windows Vista and OpenGL-the Facts
 [ http://www.opengl.org/pipeline/article/vol003_9 ]

Gamasutra: Woz Was Here - Steve Wozniak On His Gaming Past
 [ http://www.gamasutra.com/features/20070504/edwards_01.shtml ]

 YouTube - Doll Face
 [ http://www.youtube.com/watch?v=zl6hNj1uOkY ]

Gamasutra: Fast File Loading (Pt. 2)
 [ http://www.gamasutra.com/features/20070503/garcia_01.shtml ]

WTL for MFC Programmers, Part IV - Dialogs and Controls
 [ http://www.codeproject.com/wtl/wtl4mfc4.asp ]

WTL for MFC Programmers, Part III - Toolbars and Status Bars
 [ http://www.codeproject.com/wtl/wtl4mfc3.asp ]

WTL for MFC Programmers, Part II - WTL GUI Base Classes
 [ http://www.codeproject.com/wtl/wtl4mfc2.asp ]

WTL for MFC Programmers, Part I - ATL GUI Classes
 [ http://www.codeproject.com/wtl/wtl4mfc1.asp ]

GPSMap-OS (freeware)
 [ http://www.callnetuk.com/home/shanks/GPSMap.html ]

GDC 2007 Papers
 [ https://www.cmpevents.com/GD07/a.asp?option=C&V=1&SB=4 ]

The Tao Of Programming
Really good beginning for the new month .)
 [ http://www.canonical.org/~kragen/tao-of-programming.html ]

May, 2007 ^

MD5Mesh and MD5Anim files formats (Doom 3's models)
 [ http://tfc.duke.free.fr/coding/md5-specs-en.html ]

Biovision BVH
 [ http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html ]

Importing a BVH file into Blender using Reevan McKay's BVH Python script...
 [ http://www.centralsource.com/blender/bvh/ ]

Basic Bones System
 [ http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System ]

 THE SILENT CITY - FULL FILM ONLINE!
 [ http://www.ruairirobinson.com/short_films.htm ]

Dr. Dobb's Practical C++ Error Handling in Hybrid Environments February 5, 2007
It's really good to hear a few sceptical words about C++ Exceptions. It helps one resist temptation to use them .)
 [ http://ddj.com/dept/debug/197003350?pgno=1 ]

MIT: Structure and Interpretation of Computer Programs
 [ http://swiss.csail.mit.edu/classes/6.001/abelson-sussman-lectures/ ]

Gamasutra: Havok Your Way - An Interview with Havok's Jeff Yates
 [ http://www.gamasutra.com/features/20070416/sheffield_01.shtml ]

Gamasutra: Skinned Mesh Export: Optimization
 [ http://www.gamasutra.com/features/20070418/paanakker_01.shtml ]

http--www.cs.berkeley.edu-~kubitron-courses-cs162-F06-Lectures-lec23-rpc.ppt
 [ http://www.cs.berkeley.edu/~kubitron/courses/cs162-F06/Lectures/lec23-rpc.ppt ]

Recursive Dimensional Clustering
 [ http://lab.polygonal.de/articles/recursive-dimensional-clustering/ ]

Contract Programming
 [ http://www.artima.com/cppsource/deepspace.html ]

Offensive Coding
 [ http://www.artima.com/weblogs/viewpost.jsp?thread=168511 ]

 Gamasutra: The Transition to Concurrency
Immutable Types (avoid state), Active Objects
 [ http://gamasutra.com/features/20070405/knudsen_01.shtml ]

Language Log Just in case
 [ http://itre.cis.upenn.edu/~myl/languagelog/archives/003470.html ]

Quick Introduction to LuaBind (C++) by Nuclex
 [ http://www.nuclex.org/articles/quick-introduction-to-luabind ]

Game Developers Conference 2007
 [ https://www.cmpevents.com/GD07/a.asp?option=C&V=1&PV=2 ]

This is Living, PS3
 [ http://ny.beam.tv/beamreels/reel_player.php?reel=qGkMTvvqrS&reel_file=GXKkkTbDMT ]

NOW AND NOWHERE
 [ http://www.nowandnowhere.com/trailer.html ]

 fr-041: debris by farbrausch
 [ http://www.pouet.net/prod.php?which=30244 ]

VList data structure
 [ http://en.wikipedia.org/wiki/VList ]

Master Plan - About the power of Google
 [ http://www.masterplanthemovie.com ]

DebugView for Windows v4.64
 [ http://www.microsoft.com/technet/sysinternals/utilities/debugview.mspx ]

MSDN: Using Services.exe from the Command Line
 [ http://msdn2.microsoft.com/en-us/library/ms885782.aspx ]

Apr, 2007 ^

 20 issues of porting C++ code on the 64-bit platform
A quick summary .) : long: Win64(64-bit), Linux64(32-bit), int: Win64(32-bit), Linux64(32-bit)
 [ http://www.viva64.com/articles/20%20issues%20of%20porting%20C++%20code%20on%20th... ]

Locks, Deadlocks, and Synchronization
 [ http://download.microsoft.com/download/e/b/a/eba1050f-a31d-436b-9281-92cdfeae4b4... ]

Malbolge
 [ http://en.wikipedia.org/wiki/Malbolge ]

How do I share data in my DLL with an application or with other DLLs?
 [ http://msdn2.microsoft.com/en-us/library/h90dkhs0(VS.80).aspx ]

Vint Cerf na CVUT
 [ http://cerf.cvut.cz ]

SCRIBBLER
 [ http://www.zefrank.com/scribbler/ ]

 Lenore - The Cute Little Dead Girl
 [ http://www.nightrose.com/lenore.htm ]

MSDN: Pocket PC Services
 [ http://msdn2.microsoft.com/en-us/library/ms838599.aspx ]

Services.exe Functions
 [ http://msdn2.microsoft.com/en-us/library/aa450232.aspx ]

Avoid TLS calls in services/device drivers while processing IPC calls on WinCE
 [ http://blogs.msdn.com/cenet/archive/2007/01/05/avoid-tls-calls-in-services-devic... ]

 Tepper Takayama Fine Arts
 [ http://www.teppertakayamafinearts.com/index.htm ]

Windows Mobile Team Blog
 [ http://blogs.msdn.com/windowsmobile/archive/tags/Scott/default.aspx?p=2 ]

Pocket PC services
 [ http://www.pocketpcdn.com/articles/services.html ]

Getting your unprivileged drivers and services to work.
 [ http://blogs.msdn.com/windowsmobile/archive/2005/11/03/488934.aspx ]

Debugging a service not being able to load?
 [ http://blogs.msdn.com/cenet/archive/2006/03/19/debugging-a-service-not-being-abl... ]

MSDN: Message Queue Point-to-Point
 [ http://msdn2.microsoft.com/en-us/library/aa450574.aspx ]

cpsh C++ script environment and interactive shell
 [ http://code.google.com/p/cpsh/ ]

Learning to Program
 [ http://www.freenetpages.co.uk/hp/alan.gauld/tutintro.htm ]

Inter-Process Communications
 [ http://www.freenetpages.co.uk/hp/alan.gauld/tutipc.htm ]

 MSDN: Implementing a Network Service on Windows CE
Damn, The service routine prefix has to be formed of exactly 3 letters! It's not quite obvious from the documentation!
 [ http://msdn2.microsoft.com/en-us/library/aa446909.aspx ]

Interprocess Communication on Windows CE
 [ http://blogs.msdn.com/cenet/archive/2005/07/13/438424.aspx ]

How is the approval process going with Microsoft?
 [ http://www.gamedevblog.com/2007/03/some_answers.html ]

YafRay Lighting
 [ http://wiki.yafray.org/bin/view.pl/UserDoc/YafRayLighting ]

Blender: UV Mapping & Texturing
 [ http://www.biorust.com/index.php?page=tutorial_detail&tutid=85 ]

BBC: The ethical dilemmas of robotics
 [ http://news.bbc.co.uk/1/hi/technology/6432307.stm ]

Scenegraph Builder
 [ http://www.cs.brown.edu/exploratories/freeSoftware/repository/edu/brown/cs/explo... ]

Windows Template Library (WTL) 7.5
 [ http://www.microsoft.com/downloads/details.aspx?familyid=48CB01D7-112E-46C2-BB6E... ]

Using the Windows Template Library (WTL)
 [ http://www.gamedev.net/reference/programming/features/wtl1/ ]

You Are Old, Father William by Lewis Carroll
 [ http://www.web-books.com/classics/poetry/anthology/Carroll/YouAre.htm ]

Codeproject: Tiny Template Library: implementing typelist
 [ http://www.codeproject.com/cpp/TTLTyplist.asp ]

Mar, 2007 ^

Wikipedia: Public-key cryptography
 [ http://en.wikipedia.org/wiki/Public_key_cryptography ]

Traits: a new and useful template technique by Nathan C. Myers (C++ Report, 1995)
 [ http://www.cantrip.org/traits.html?seenIEPage=1 ]

An introduction to C++ Traits By Thaddaeus Frogley
 [ http://thad.notagoth.org/cpptraits_intro/ ]

Real Life Platforming Skills
 [ http://indygamer.blogspot.com/2007/02/real-life-platforming-skills.html ]

More Brilliant Multi-Touch Design Work by Jeff Han
 [ http://createdigitalmotion.com/2007/02/15/more-brilliant-multi-touch-design-work... ]

Building a Ray-Tracing 3D Renderer from Scratch Over a Weekend
 [ http://www.superjer.com/pixelmachine/ ]

Wikipedia: System Shock - one of the best!
 [ http://en.wikipedia.org/wiki/System_Shock ]

High-extensible scene graph framework based on component techniques
 [ http://www.zju.edu.cn/jzus/2006/A0607/A060719.pdf ]

The GDC 2003 Game Object Structure Roundtable
 [ http://gamearchitect.net/Articles/GameObjectRoundtable.html ]

Game Object Structure Scene Graphs
 [ http://gamearchitect.net/Articles/GameObjects2.html ]

Wikipedia: Scene graph
 [ http://en.wikipedia.org/wiki/Scene_graph ]

Direct3D Tools
 [ http://download.microsoft.com/download/a/2/3/a237e21f-c397-44cf-89f1-096495af2a3... ]

WiiCade Hot Air
 [ http://www.wiicade.com/playGame.aspx?gameID=59 ]

Optimizing Applications for Windows 2000 Terminal Services and Windows NT Server 4.0, Terminal Server Edition
 [ http://www.microsoft.com/technet/prodtechnol/win2kts/maintain/optimize/tsappdev.... ]

Interview: Capcom Vice President of Marketing Charles Bellfield
 [ http://www.gamasutra.com/features/20070219/orland_01.shtml ]

Terminal Server API Programming
 [ http://www.wtstek.com/item2/Tritsch_TsAPI.ppt ]

Inter-Process Communication and Synchronization
 [ http://www.cse.buffalo.edu/~bina/cse421/spring2007/IPCFeb5.ppt ]

Extending Terminal Services Functionalities
 [ http://www.wtstek.com/item2/SVR424.ppt ]

Introducing the Terminal Services APIs for Windows NT Server and Windows 2000
 [ http://www.microsoft.com/msj/1099/terminal/terminal.aspx ]

Pipeline-Based Game Development for Blender
 [ http://download.blender.org/documentation/bc2005/main.pdf ]

Expressing wishes in the past, present and future
 [ http://www.bbc.co.uk/worldservice/learningenglish/grammar/learnit/learnitv301.sh... ]

Some notes on lock-free and wait-free algorithms
 [ http://www.audiomulch.com/~rossb/code/lockfree/ ]

Compare-and-swap
 [ http://en.wikipedia.org/wiki/Compare-and-swap ]

Barton-Nackman trick
 [ http://en.wikipedia.org/wiki/Barton-Nackman_trick ]

Optimizing Device Drivers for Terminal Server's Plug and Play ...
 [ http://download.microsoft.com/download/5/b/9/5b97017b-e28a-4bae-ba48-174cf47d23c... ]

Terminal Server Plug and Play Device Redirection Framework in Vista and Longhorn
 [ http://blogs.msdn.com/ts/archive/2006/12/05/terminal-server-plug-and-play-device... ]

OpenRT
 [ http://www.openrt.de ]

Quake3 Raytraced
 [ http://graphics.cs.uni-sb.de/~sidapohl/egoshooter/ ]

BowMaster Prelude
 [ http://www.lostvectors.com/prelude/ ]

GamePark.cz Jewel Quest
 [ http://www.gamepark.cz/FlashHra.asp?H=402 ]

Evaluation of Physics Engines
 [ http://www.cs.umu.se/education/examina/Rapporter/SeuglingRolin.pdf ]

Your favorite physics library?
 [ http://www.ogre3d.org/phpBB2/viewtopic.php?t=27589&highlight=&sid=41663c0314a657... ]

Newton -vs- ODE
 [ http://www.blitzbasic.com/Community/posts.php?topic=64648 ]

GERUND OR INFINITIVE?
 [ http://www.edufind.com/english/grammar/ING6.cfm ]

IPCC Fourth Assessment Report
 [ http://ff.org/centers/csspp/pdf/20070201_monckton.pdf ]

Feb, 2007 ^

HP: Cast Operator
 [ http://docs.hp.com/en/B3901-90013/ch05s05.html ]

Detecting The Terminal Services Environment
 [ http://dev.remotenetworktechnology.com/api/tsdetect.htm ]

Minority Report becomes reality
 [ http://www.youtube.com/watch?v=PLhMVNdplJc&mode=related&search ]

Flash Element TD Novel Concepts
 [ http://novelconcepts.co.uk/FlashElementTD/ ]

OTO the cleaner - Blender Tutorials
 [ http://otothecleaner.free.fr/tutorials/tutorials.html ]

Gamasutra: What Players Find Most Rewarding and Motivating About Your
 [ http://www.gamasutra.com/features/20070116/rigby_01.shtml ]

CES Interview With Bill Gates: Part I of Transcript On Video Games
 [ http://blogs.mercurynews.com/aei/2007/01/ces_interview_w.html ]

'KDE 3.5.5 on openSUSE 10.2' for VMware Player
 [ http://developer.kde.org/~binner/vmware/ ]

YouTube - College Saga - Episode 1
 [ http://www.youtube.com/watch?v=gPutYwiiE0o ]

BLANC FONC+ - BENJAMIN CARRE'S ART PAGES
 [ http://www.blancfonce.com/news.html ]

Using Win32 calling conventions
 [ http://www.unixwiz.net/techtips/win32-callconv.html ]

Microsoft Robotics Studio
 [ http://msdn.microsoft.com/robotics/ ]

ABA Games.
 [ http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html ]

Using Ipo driven shape keys to correct deformations in joints.
 [ http://kokcito.tk/rvk/ipo.html ]

My shoulder solution
 [ http://kokcito.tk/tut/shoulders.html ]

Muscle simulation experiments
 [ http://blenderartists.org/forum/showthread.php?t=70033&highlight=shoulder ]

Rigging and Anatomy
 [ http://www.animationartist.com/2003/08_aug/tutorials/rigging_anatomy.htm ]

CSE 169: Computer Animation
 [ http://graphics.ucsd.edu/courses/cse169_w05/ ]

Character Rigging Best Practices
 [ http://www.gamedev.net/columns/events/gdc2006/article.asp?id=655 ]

Jian J Zhang's Computer Graphics Papers
 [ http://194.66.65.41/main/staff/jian/ ]

Realistic Skeleton Driven Skin Deformation
 [ http://194.66.65.41/main/staff/jian/PDF_Files/XSY_JJZ_2006_ICCSA_01.pdf ]

Humanoid Animation Working Group
 [ http://h-anim.org ]

Human Motion Reconstruction and Animation from Video Sequences
 [ http://www.photogrammetry.ethz.ch/general/persons/fabio/casa04.pdf ]

Mars Sucks - Can Games Fly on Google Earth?
 [ http://www.gamasutra.com/features/20061228/intel_01.shtml ]

Jan, 2007 ^

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Jan, 2007 - Dumped Links - (c) Filip STOKLAS (FipS) - [ www ][ Guest Book ]